mlsanityData to 14 Oct 2026

Learning Deformable Tetrahedral Meshes for 3D Reconstruction

arXiv 2011.01437 ↗First posted 3 Nov 2020cs.CVcited by 85

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Abstract (arXiv)

3D shape representations that accommodate learning-based 3D reconstruction are an open problem in machine learning and computer graphics. Previous work on neural 3D reconstruction demonstrated benefits, but also limitations, of point cloud, voxel, surface mesh, and implicit function representations. We introduce Deformable Tetrahedral Meshes (DefTet) as a particular parameterization that utilizes volumetric tetrahedral meshes for the reconstruction problem. Unlike existing volumetric approaches, DefTet optimizes for both vertex placement and occupancy, and is differentiable with respect to standard 3D reconstruction loss functions. It is thus simultaneously high-precision, volumetric, and amenable to learning-based neural architectures. We show that it can represent arbitrary, complex topology, is both memory and computationally efficient, and can produce high-fidelity reconstructions with a significantly smaller grid size than alternative volumetric approaches. The predicted surfaces are also inherently defined as tetrahedral meshes, thus do not require post-processing. We demonstrate that DefTet matches or exceeds both the quality of the previous best approaches and the performance of the fastest ones. Our approach obtains high-quality tetrahedral meshes computed directly from noisy point clouds, and is the first to showcase high-quality 3D tet-mesh results using only a single image as input. Our project webpage: https://nv-tlabs.github.io/DefTet/

Key facts. Cited by 85 papers in the map (data through 14 Oct 2026). First posted on arXiv 3 Nov 2020.

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Citing papers per year: 2021: 12; 2022: 18; 2023: 23; 2024: 21; 2025: 6; 2026: 5.

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  1. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
  2. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
  3. 2022GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Imagescited by 446
  4. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  5. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  6. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  7. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  8. 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 144
  9. 2023Flexible Isosurface Extraction for Gradient-Based Mesh Optimizationcited by 139
  10. 2023PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objectscited by 118
  11. 2023Neural Kernel Surface Reconstructioncited by 104
  12. 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
38 more
  1. 2021Neural Parts: Learning Expressive 3D Shape Abstractions with Invertible Neural Networkscited by 103
  2. 2021gradSim: Differentiable simulation for system identification and visuomotor controlcited by 100
  3. 2022POCO: Point Convolution for Surface Reconstructioncited by 92
  4. 2022Neural Dual Contouringcited by 71
  5. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  6. 2023PolyDiff: Generating 3D Polygonal Meshes with Diffusion Modelscited by 66
  7. 2024Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materialscited by 66
  8. 2023Texture Generation on 3D Meshes with Point-UV Diffusioncited by 63
  9. 2023GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learningcited by 63
  10. 20213DStyleNet: Creating 3D Shapes with Geometric and Texture Style Variationscited by 58
  11. 2021Neural Fields as Learnable Kernels for 3D Reconstructioncited by 58
  12. 2023Urban Radiance Field Representation with Deformable Neural Mesh Primitivescited by 55
  13. 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
  14. 2024GeoGaussian: Geometry-aware Gaussian Splatting for Scene Renderingcited by 52
  15. 2021Neural Marching Cubescited by 50
  16. 2023HeadSculpt: Crafting 3D Head Avatars with Textcited by 49
  17. 2022Surface Reconstruction from Point Clouds: A Survey and a Benchmarkcited by 41
  18. 2023Controllable Mesh Generation Through Sparse Latent Point Diffusion Modelscited by 41
  19. 2022AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesiscited by 39
  20. 2023Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitivescited by 38
  21. 2022VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representationscited by 36
  22. 2023PartNeRF: Generating Part-Aware Editable 3D Shapes without 3D Supervisioncited by 36
  23. 2022Learning to Generate 3D Shapes from a Single Examplecited by 31
  24. 2023SEEAvatar: Photorealistic Text-to-3D Avatar Generation with Constrained Geometry and Appearancecited by 24
  25. 2021Representing 3D Shapes with Probabilistic Directed Distance Fieldscited by 21
  26. 2022ALTO: Alternating Latent Topologies for Implicit 3D Reconstructioncited by 21
  27. 2023NICP: Neural ICP for 3D Human Registration at Scalecited by 21
  28. 2024TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshescited by 21
  29. 2024GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstructioncited by 18
  30. 2021StrobeNet: Category-Level Multiview Reconstruction of Articulated Objectscited by 14
  31. 2022TetraDiffusion: Tetrahedral Diffusion Models for 3D Shape Generationcited by 14
  32. 2024Text-to-3D Shape Generationcited by 13
  33. 2024Learning Dynamic Tetrahedra for High-Quality Talking Head Synthesiscited by 12
  34. 2024PoNQ: a Neural QEM-based Mesh Representationcited by 12
  35. 2023Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulationcited by 11
  36. 2022What's the Situation with Intelligent Mesh Generation: A Survey and Perspectivescited by 9
  37. 2023SCoDA: Domain Adaptive Shape Completion for Real Scanscited by 9
  38. 2023Volumetric Rendering with Baked Quadrature Fieldscited by 9

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