Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splatting
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Abstract (arXiv)
Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable rendering fidelity and efficiency. However, these methods still rely on computationally expensive sequential alpha-blending operations, resulting in significant overhead, particularly on resource-constrained platforms. In this paper, we propose Duplex-GS, a dual-hierarchy framework that integrates proxy Gaussian representations with order-independent rendering techniques to achieve photorealistic results while sustaining real-time performance. To mitigate the overhead caused by view-adaptive radix sort, we introduce cell proxies for local Gaussians management and propose cell search rasterization for further acceleration. By seamlessly combining our framework with Order-Independent Transparency (OIT), we develop a physically inspired weighted sum rendering technique that simultaneously eliminates "popping" and "transparency" artifacts, yielding substantial improvements in both accuracy and efficiency. Extensive experiments on a variety of real-world datasets demonstrate the robustness of our method across diverse scenarios, including multi-scale training views and large-scale environments. Our results validate the advantages of the OIT rendering paradigm in Gaussian Splatting, achieving high-quality rendering with an impressive 1.5 to 4 speedup over existing OIT based Gaussian Splatting approaches and 52.2% to 86.9% reduction of the radix sort overhead without quality degradation.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 44 of its 74 references that are in the map. First posted on arXiv 5 Aug 2025.
Builds on
44 of 74 references.
References · 44
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2016Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Networkcited by 1,908
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2018ESRGAN: Enhanced Super-Resolution Generative Adversarial Networkscited by 1,254
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
32 more
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
- 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
- 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
- 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
- 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 38
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 36
- 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
- 2024LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitivescited by 26
- 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernelscited by 22
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 19
- 2025DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interactioncited by 17
- 2024HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splattingcited by 16
- 2025SOGS: Second-Order Anchor for Advanced 3D Gaussian Splattingcited by 10
- 2025HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encodercited by 10
- 2025VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Predictioncited by 10
- 2025SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splattingcited by 9
- 2024Content-Aware Radiance Fields: Aligning Model Complexity with Scene Intricacy Through Learned Bitwidth Quantizationcited by 7
- 2025CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussianscited by 5
- 2025BG-Triangle: B'ezier Gaussian Triangle for 3D Vectorization and Renderingcited by 4
- 2024GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting with Enhanced Mesh Reconstructioncited by 3
Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
- 2026ForeSplat: Optimization-Aware Foresight for Feed-Forward 3D Gaussian Splattingcited by 0
- 2026RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splattingcited by 0
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoisingcited by 0
- 2026SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Renderingcited by 0
- 2026SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering4 Oct 2026
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising22 Sep 2026
- 2026RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splatting16 Aug 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 2026ForeSplat: Optimization-Aware Foresight for Feed-Forward 3D Gaussian Splatting21 May 2026