DIVeR: Real-time and Accurate Neural Radiance Fields with Deterministic Integration for Volume Rendering
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Abstract (arXiv)
DIVeR builds on the key ideas of NeRF and its variants -- density models and volume rendering -- to learn 3D object models that can be rendered realistically from small numbers of images. In contrast to all previous NeRF methods, DIVeR uses deterministic rather than stochastic estimates of the volume rendering integral. DIVeR's representation is a voxel based field of features. To compute the volume rendering integral, a ray is broken into intervals, one per voxel; components of the volume rendering integral are estimated from the features for each interval using an MLP, and the components are aggregated. As a result, DIVeR can render thin translucent structures that are missed by other integrators. Furthermore, DIVeR's representation has semantics that is relatively exposed compared to other such methods -- moving feature vectors around in the voxel space results in natural edits. Extensive qualitative and quantitative comparisons to current state-of-the-art methods show that DIVeR produces models that (1) render at or above state-of-the-art quality, (2) are very small without being baked, (3) render very fast without being baked, and (4) can be edited in natural ways.
Key facts. Cited by 60 papers in the map (data through 7 Oct 2026). Builds on 42 of its 62 references that are in the map. First posted on arXiv 19 Nov 2021.
Builds on
42 of 62 references.
References · 42
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- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
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Citing papers per year: 2022: 13; 2023: 27; 2024: 16; 2025: 2; 2026: 2.
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- 2024Improving Physics-Augmented Continuum Neural Radiance Field-Based Geometry-Agnostic System Identification with Lagrangian Particle Optimization6 Jun 2024
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- 2024REFRAME: Reflective Surface Real-Time Rendering for Mobile Devices25 Mar 2024
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50 newest of 60 All 60 (JSON)
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- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
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- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
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- 2023NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Cloudscited by 41
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- 2026Refine Now, Query Fast: A Decoupled Refinement Paradigm for Implicit Neural Fields16 Feb 2026
- 2025GeMS: Efficient Gaussian Splatting for Extreme Motion Blur20 Aug 2025
- 2025TimeNeRF: Building Generalizable Neural Radiance Fields across Time from Few-Shot Input Views18 Jul 2025
- 2024BeSplat: Gaussian Splatting from a Single Blurry Image and Event Stream26 Dec 2024
- 2024From an Image to a Scene: Learning to Imagine the World from a Million 360 Videos10 Dec 2024
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- 2024Improving Physics-Augmented Continuum Neural Radiance Field-Based Geometry-Agnostic System Identification with Lagrangian Particle Optimization6 Jun 2024
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