LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines
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Abstract (arXiv)
We introduce a novel representation for efficient classical rendering of photorealistic 3D face avatars. Leveraging recent advances in radiance fields anchored to parametric face models, our approach achieves controllable volumetric rendering of complex facial features, including hair, skin, and eyes. At enrollment time, we learn a set of radiance manifolds in 3D space to extract an explicit layered mesh, along with appearance and warp textures. During deployment, this allows us to control and animate the face through simple linear blending and alpha compositing of textures over a static mesh. This explicit representation also enables the generated avatar to be efficiently streamed online and then rendered using classical mesh and shader-based rendering on legacy graphics platforms, eliminating the need for any custom engineering or integration.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 52 of its 65 references that are in the map. First posted on arXiv 18 Jan 2026.
Builds on
52 of 65 references.
References · 52
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- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
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- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 107
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- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
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- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
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