mlsanityData to 14 Oct 2026

Capture and Interact: Rapid 3D Object Acquisition and Rendering with Gaussian Splatting in Unity

arXiv 2510.06802 ↗First posted 8 Oct 2025cs.GR cs.CVcited by 0

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Abstract (arXiv)

Capturing and rendering three-dimensional (3D) objects in real time remain a significant challenge, yet hold substantial potential for applications in augmented reality, digital twin systems, remote collaboration and prototyping. We present an end-to-end pipeline that leverages 3D Gaussian Splatting (3D GS) to enable rapid acquisition and interactive rendering of real-world objects using a mobile device, cloud processing and a local computer. Users scan an object with a smartphone video, upload it for automated 3D reconstruction, and visualize it interactively in Unity at an average of 150 frames per second (fps) on a laptop. The system integrates mobile capture, cloud-based 3D GS and Unity rendering to support real-time telepresence. Our experiments show that the pipeline processes scans in approximately 10 minutes on a graphics processing unit (GPU) achieving real-time rendering on the laptop.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 2 of its 8 references that are in the map. First posted on arXiv 8 Oct 2025.

Builds on

2 of 8 references.

References · 2

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311

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