mlsanityData to 7 Oct 2026

LookinGood: Enhancing Performance Capture with Real-time Neural Re-Rendering

arXiv 1811.05029 ↗First posted 12 Nov 2018cs.CVcited by 22

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Abstract (arXiv)

Motivated by augmented and virtual reality applications such as telepresence, there has been a recent focus in real-time performance capture of humans under motion. However, given the real-time constraint, these systems often suffer from artifacts in geometry and texture such as holes and noise in the final rendering, poor lighting, and low-resolution textures. We take the novel approach to augment such real-time performance capture systems with a deep architecture that takes a rendering from an arbitrary viewpoint, and jointly performs completion, super resolution, and denoising of the imagery in real-time. We call this approach neural (re-)rendering, and our live system "LookinGood". Our deep architecture is trained to produce high resolution and high quality images from a coarse rendering in real-time. First, we propose a self-supervised training method that does not require manual ground-truth annotation. We contribute a specialized reconstruction error that uses semantic information to focus on relevant parts of the subject, e.g. the face. We also introduce a salient reweighing scheme of the loss function that is able to discard outliers. We specifically design the system for virtual and augmented reality headsets where the consistency between the left and right eye plays a crucial role in the final user experience. Finally, we generate temporally stable results by explicitly minimizing the difference between two consecutive frames. We tested the proposed system in two different scenarios: one involving a single RGB-D sensor, and upper body reconstruction of an actor, the second consisting of full body 360 degree capture. Through extensive experimentation, we demonstrate how our system generalizes across unseen sequences and subjects. The supplementary video is available at http://youtu.be/Md3tdAKoLGU.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Nov 2018.

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Citing papers per year: 2021: 8; 2022: 6; 2023: 5; 2024: 2; 2025: 1.

22 papers.

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  1. 2021Advances in Neural Renderingcited by 365
  2. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  3. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
  4. 2022KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypointscited by 77
  5. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  6. 2021Neural Re-Rendering of Humans from a Single Imagecited by 59
  7. 2021Self-supervised Outdoor Scene Relightingcited by 48
  8. 2021RobustFusion: Robust Volumetric Performance Reconstruction under Human-object Interactions from Monocular RGBD Streamcited by 26
  9. 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
  10. 2023FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse Viewscited by 15
  11. 2023PersonNeRF: Personalized Reconstruction from Photo Collectionscited by 12
  12. 2024Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Camerascited by 11
10 more
  1. 2022Thermodynamics-informed neural networks for physically realistic mixed realitycited by 9
  2. 2022Artemis: Articulated Neural Pets with Appearance and Motion synthesiscited by 8
  3. 2022NeuralPassthrough: Learned Real-Time View Synthesis for VRcited by 8
  4. 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatarscited by 7
  5. 2022Deep Portrait Delightingcited by 4
  6. 2023Single-View View Synthesis with Self-Rectified Pseudo-Stereocited by 4
  7. 2021MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Camerascited by 3
  8. 2023Unsupervised Learning of Style-Aware Facial Animation from Real Acting Performancescited by 2
  9. 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Rendererscited by 2
  10. 2021Shape and Reflectance Reconstruction in Uncontrolled Environments by Differentiable Renderingcited by 1