mlsanityData to 7 Oct 2026

Binge Watching: Scaling Affordance Learning from Sitcoms

arXiv 1804.03080 ↗First posted 9 Apr 2018cs.CVcited by 41

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Abstract (arXiv)

In recent years, there has been a renewed interest in jointly modeling perception and action. At the core of this investigation is the idea of modeling affordances(Affordances are opportunities of interaction in the scene. In other words, it represents what actions can the object be used for). However, when it comes to predicting affordances, even the state of the art approaches still do not use any ConvNets. Why is that? Unlike semantic or 3D tasks, there still does not exist any large-scale dataset for affordances. In this paper, we tackle the challenge of creating one of the biggest dataset for learning affordances. We use seven sitcoms to extract a diverse set of scenes and how actors interact with different objects in the scenes. Our dataset consists of more than 10K scenes and 28K ways humans can interact with these 10K images. We also propose a two-step approach to predict affordances in a new scene. In the first step, given a location in the scene we classify which of the 30 pose classes is the likely affordance pose. Given the pose class and the scene, we then use a Variational Autoencoder (VAE) to extract the scale and deformation of the pose. The VAE allows us to sample the distribution of possible poses at test time. Finally, we show the importance of large-scale data in learning a generalizable and robust model of affordances.

Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Apr 2018.

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Citing papers per year: 2021: 10; 2022: 5; 2023: 9; 2024: 6; 2025: 8; 2026: 3.

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  1. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  2. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  3. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
  4. 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clipscited by 73
  5. 2021Making Images Real Again: A Comprehensive Survey on Deep Image Compositioncited by 63
  6. 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wildcited by 54
  7. 2023Putting People in Their Place: Affordance-Aware Human Insertion into Scenescited by 53
  8. 2021Human Hands as Probes for Interactive Object Understandingcited by 51
  9. 2023AffordPose: A Large-scale Dataset of Hand-Object Interactions with Affordance-driven Hand Posecited by 47
  10. 2021One-Shot Object Affordance Detection in the Wildcited by 40
  11. 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
  12. 2022PartAfford: Part-level Affordance Discovery from 3D Objectscited by 35
29 more
  1. 2022The One Where They Reconstructed 3D Humans and Environments in TV Showscited by 30
  2. 2021Learning Visual Affordance Grounding from Demonstration Videoscited by 25
  3. 2022TOIST: Task Oriented Instance Segmentation Transformer with Noun-Pronoun Distillationcited by 25
  4. 2025In-N-On: Scaling Egocentric Manipulation with in-the-wild and on-task Datacited by 21
  5. 2021The Functional Correspondence Problemcited by 20
  6. 2023Scene Synthesis from Human Motioncited by 20
  7. 2021Robust Differentiable SVDcited by 19
  8. 2024Do Large Language Models Understand Conversational Implicature -- A case study with a chinese sitcomcited by 15
  9. 2021Hallucinating Pose-Compatible Scenescited by 14
  10. 2023Visual Affordance Prediction for Guiding Robot Explorationcited by 12
  11. 2022Beyond Object Recognition: A New Benchmark towards Object Concept Learningcited by 11
  12. 2024Text2Place: Affordance-aware Text Guided Human Placementcited by 11
  13. 2023STRAP: Structured Object Affordance Segmentation with Point Supervisioncited by 10
  14. 2025From Screens to Scenes: A Survey of Embodied AI in Healthcarecited by 10
  15. 2023Scene-aware Human Pose Generation using Transformercited by 9
  16. 2021Learning Continuous Environment Fields via Implicit Functionscited by 8
  17. 2024Affordance-Aware Object Insertion via Mask-Aware Dual Diffusioncited by 6
  18. 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objectscited by 5
  19. 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splattingcited by 4
  20. 2024Potential Field as Scene Affordance for Behavior Change-Based Visual Risk Object Identificationcited by 2
  21. 2024Visual-Geometric Collaborative Guidance for Affordance Learningcited by 2
  22. 2025Teleportraits: Training-Free People Insertion into Any Scenecited by 2
  23. 2022AROS: Affordance Recognition with One-Shot Human Stancescited by 0
  24. 2025Towards Affordance-Aware Articulation Synthesis for Rigged Objectscited by 0
  25. 2025Exploring Mutual Cross-Modal Attention for Context-Aware Human Affordance Generationcited by 0
  26. 2025Populate-A-Scene: Affordance-Aware Human Video Generationcited by 0
  27. 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadowscited by 0
  28. 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
  29. 2026Efficient Human-Contact Representation for Human-Scene Interactioncited by 0