C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters
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Abstract (arXiv)
We present C·ASE, an efficient and effective framework that learns conditional Adversarial Skill Embeddings for physics-based characters. Our physically simulated character can learn a diverse repertoire of skills while providing controllability in the form of direct manipulation of the skills to be performed. C·ASE divides the heterogeneous skill motions into distinct subsets containing homogeneous samples for training a low-level conditional model to learn conditional behavior distribution. The skill-conditioned imitation learning naturally offers explicit control over the character's skills after training. The training course incorporates the focal skill sampling, skeletal residual forces, and element-wise feature masking to balance diverse skills of varying complexities, mitigate dynamics mismatch to master agile motions and capture more general behavior characteristics, respectively. Once trained, the conditional model can produce highly diverse and realistic skills, outperforming state-of-the-art models, and can be repurposed in various downstream tasks. In particular, the explicit skill control handle allows a high-level policy or user to direct the character with desired skill specifications, which we demonstrate is advantageous for interactive character animation.
Key facts. Cited by 55 papers in the map (data through 14 Oct 2026). Builds on 35 of its 54 references that are in the map. First posted on arXiv 20 Sep 2023.
Builds on
35 of 54 references.
References · 35
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2020Denoising Diffusion Implicit Modelscited by 9,781
- 2020Taming Transformers for High-Resolution Image Synthesiscited by 3,253
- 2016Categorical Reparameterization with Gumbel-Softmaxcited by 2,739
- 2016Generative Adversarial Imitation Learningcited by 1,597
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2022Human Motion Diffusion Modelcited by 1,080
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
- 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 715
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
- 2017Overcoming Exploration in Reinforcement Learning with Demonstrationscited by 340
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- 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 307
- 2021Robust Motion In-betweeningcited by 229
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
- 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 117
- 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 108
- 2018Neural probabilistic motor primitives for humanoid controlcited by 97
- 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 94
- 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
- 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
- 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 64
- 2021Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimationcited by 62
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 55
- 2019Hybrid Actor-Critic Reinforcement Learning in Parameterized Action Spacecited by 54
- 2023PADL: Language-Directed Physics-Based Character Controlcited by 48
- 2023NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape Estimationcited by 45
- 2022TORE: Token Reduction for Efficient Human Mesh Recovery with Transformercited by 41
- 2023Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstructioncited by 41
- 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 40
- 2021HyAR: Addressing Discrete-Continuous Action Reinforcement Learning via Hybrid Action Representationcited by 35
- 2020MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistencycited by 31
- 2022ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characterscited by 22
- 2022Action-conditioned On-demand Motion Generationcited by 18
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Citing papers per year: 2023: 4; 2024: 23; 2025: 20; 2026: 8.
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- 2024Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robotscited by 16
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 16
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- 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generationcited by 7
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- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size9 Mar 2026
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- 2026Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework23 Feb 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation28 Dec 2025
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions9 Dec 2025
- 2025Environment-aware Motion Matching26 Oct 2025
- 2025Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation7 Oct 2025
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- 2025No More Marching: Learning Humanoid Locomotion for Short-Range SE(2) Targets16 Aug 2025
- 2025MOSPA: Human Motion Generation Driven by Spatial Audio16 Jul 2025
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data9 Jul 2025
- 2025Feature-Based vs. GAN-Based Learning from Demonstrations: When and Why8 Jul 2025
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization13 Jun 2025
- 2025AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learning29 May 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations4 May 2025
- 2025CBIL: Collective Behavior Imitation Learning for Fish from Real Videos31 Mar 2025
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization25 Mar 2025
- 2025Versatile Multimodal Controls for Expressive Talking Human Animation10 Mar 2025
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation27 Feb 2025
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2025Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputs8 Feb 2025
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
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- 2024ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling9 Oct 2024
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- 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoids28 Jun 2024
- 2024DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image26 Jun 2024
- 2024Part123: Part-aware 3D Reconstruction from a Single-view Image27 May 2024
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model30 Apr 2024
- 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios30 Apr 2024
- 2024Taming Diffusion Probabilistic Models for Character Control23 Apr 2024
- 2024CoMo: Controllable Motion Generation through Language Guided Pose Code Editing20 Mar 2024
- 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environment20 Mar 2024
- 2024Generative Motion Stylization of Cross-structure Characters within Canonical Motion Space18 Mar 2024
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- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 11
- 2025AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learningcited by 9
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Movescited by 6
- 2026Generalizing from References using a Multi-Task Reference and Goal-Driven RL Frameworkcited by 1
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenescited by 0
- 2026Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework23 Feb 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Moves26 Sep 2025
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes23 Aug 2025
- 2025AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learning29 May 2025
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations4 May 2025
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrations12 Aug 2024
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 168
- 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 89
- 2024Taming Diffusion Probabilistic Models for Character Controlcited by 57
- 2024Part123: Part-aware 3D Reconstruction from a Single-view Imagecited by 55
- 2024Diffusion Models are Efficient Data Generators for Human Mesh Recoverycited by 8
- 2024MotionWavelet: Human Motion Prediction via Wavelet Manifold Learningcited by 8
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- 2024MotionWavelet: Human Motion Prediction via Wavelet Manifold Learning25 Nov 2024
- 2024Part123: Part-aware 3D Reconstruction from a Single-view Image27 May 2024
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model30 Apr 2024
- 2024Taming Diffusion Probabilistic Models for Character Control23 Apr 2024
- 2024Diffusion Models are Efficient Data Generators for Human Mesh Recovery17 Mar 2024
- 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation4 Dec 2023
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
- 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 94
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
- 2024CoMo: Controllable Motion Generation through Language Guided Pose Code Editingcited by 67
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
- 2023Disentangled Clothed Avatar Generation from Text Descriptionscited by 33
- 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environmentcited by 33
- 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoidscited by 29
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 28
- 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
- 2024Strategy and Skill Learning for Physics-based Table Tennis Animationcited by 20
- 2024Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robotscited by 16
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- 2026MoSAT: Human Motion Generation from Spatial Audio and Textual Description20 Sep 2026
- 2026MIND: Multi-Scale Intent Diffusion for Text-Driven Physics-Based Humanoid Control25 May 2026
- 2026Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters7 Apr 2026
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size9 Mar 2026
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents26 Feb 2026
- 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation28 Dec 2025
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions9 Dec 2025
- 2025Environment-aware Motion Matching26 Oct 2025
- 2025Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation7 Oct 2025
- 2025No More Marching: Learning Humanoid Locomotion for Short-Range SE(2) Targets16 Aug 2025
- 2025MOSPA: Human Motion Generation Driven by Spatial Audio16 Jul 2025
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data9 Jul 2025
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