mlsanityData to 14 Oct 2026

PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System

arXiv 2510.11072 ↗First posted 13 Oct 2025cs.RO cs.AI cs.LGcited by 18

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Abstract (arXiv)

Deploying humanoid robots to interact with real-world environments--such as carrying objects or sitting on chairs--requires generalizable, lifelike motions and robust scene perception. Although prior approaches have advanced each capability individually, combining them in a unified system is still an ongoing challenge. In this work, we present a physical-world humanoid-scene interaction system, PhysHSI, that enables humanoids to autonomously perform diverse interaction tasks while maintaining natural and lifelike behaviors. PhysHSI comprises a simulation training pipeline and a real-world deployment system. In simulation, we adopt adversarial motion prior-based policy learning to imitate natural humanoid-scene interaction data across diverse scenarios, achieving both generalization and lifelike behaviors. For real-world deployment, we introduce a coarse-to-fine object localization module that combines LiDAR and camera inputs to provide continuous and robust scene perception. We validate PhysHSI on four representative interactive tasks--box carrying, sitting, lying, and standing up--in both simulation and real-world settings, demonstrating consistently high success rates, strong generalization across diverse task goals, and natural motion patterns.

Key facts. Cited by 18 papers in the map (data through 14 Oct 2026). Builds on 62 of its 74 references that are in the map. First posted on arXiv 13 Oct 2025.

Builds on

62 of 74 references.

References · 62

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  9. 2017Asymmetric Actor Critic for Image-Based Robot Learningcited by 238
  10. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  11. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 189
  12. 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 185
38 more
  1. 2021FAST-LIO2: Fast Direct LiDAR-inertial Odometrycited by 183
  2. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
  3. 2024Expressive Whole-Body Control for Humanoid Robotscited by 139
  4. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
  5. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 130
  6. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
  7. 2023Synthesizing Physical Character-Scene Interactionscited by 104
  8. 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 101
  9. 2024Humanoid Parkour Learningcited by 96
  10. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
  11. 2022Adversarial Motion Priors Make Good Substitutes for Complex Reward Functionscited by 89
  12. 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 88
  13. 2025Humanoid Policy ~ Human Policycited by 78
  14. 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 76
  15. 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 72
  16. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
  17. 2024Visual Whole-Body Control for Legged Loco-Manipulationcited by 62
  18. 2024WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contactscited by 61
  19. 2025Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learningcited by 61
  20. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 52
  21. 2024Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Controlcited by 51
  22. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
  23. 2024Learning Humanoid Locomotion with Perceptive Internal Modelcited by 50
  24. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 49
  25. 2025Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoidscited by 48
  26. 2025Learning Humanoid Standing-up Control across Diverse Posturescited by 46
  27. 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholdscited by 46
  28. 2023Hierarchical Planning and Control for Box Loco-Manipulationcited by 44
  29. 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 44
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  31. 2025FALCON: Learning Force-Adaptive Humanoid Loco-Manipulationcited by 40
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  33. 2025CLONE: Closed-Loop Whole-Body Humanoid Teleoperation for Long-Horizon Taskscited by 38
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  36. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 30
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  38. 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 26

50 most cited of 62 All 62 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 17.

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  1. 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 19
  2. 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 14
  3. 2026ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulationcited by 9
  4. 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 5
  5. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  6. 2026Learning Human-Like Badminton Skills for Humanoid Robotscited by 3
  7. 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Frameworkcited by 3
  8. 2026SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptationcited by 3
  9. 2026Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priorscited by 2
  10. 2026Scene and Human in One World: Reconstruction in a Feedforward Passcited by 2
  11. 2026Scaling Behavior Foundation Model for Humanoid Robotscited by 2
  12. 2026AdaptManip: Learning Adaptive Whole-Body Object Lifting and Delivery with Online Recurrent State Estimationcited by 1
6 more
  1. 2026ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Controlcited by 1
  2. 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactionscited by 1
  3. 2026LUCID: Latent-Skill Unified Control via Imagined Dynamics for Long-Horizon Humanoid Loco-Manipulationcited by 0
  4. 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimizationcited by 0
  5. 2026InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulationcited by 0
  6. 2026InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitationcited by 0