mlsanityData to 7 Oct 2026

Hierarchical Style-based Networks for Motion Synthesis

arXiv 2008.10162 ↗First posted 24 Aug 2020cs.CVcited by 23

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Abstract (arXiv)

Generating diverse and natural human motion is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose a self-supervised method for generating long-range, diverse and plausible behaviors to achieve a specific goal location. Our proposed method learns to model the motion of human by decomposing a long-range generation task in a hierarchical manner. Given the starting and ending states, a memory bank is used to retrieve motion references as source material for short-range clip generation. We first propose to explicitly disentangle the provided motion material into style and content counterparts via bi-linear transformation modelling, where diverse synthesis is achieved by free-form combination of these two components. The short-range clips are then connected to form a long-range motion sequence. Without ground truth annotation, we propose a parameterized bi-directional interpolation scheme to guarantee the physical validity and visual naturalness of generated results. On large-scale skeleton dataset, we show that the proposed method is able to synthesise long-range, diverse and plausible motion, which is also generalizable to unseen motion data during testing. Moreover, we demonstrate the generated sequences are useful as subgoals for actual physical execution in the animated world.

Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Aug 2020.

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Citing papers per year: 2021: 5; 2022: 6; 2023: 4; 2024: 3; 2025: 5.

23 papers.

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  1. 2021GAN Inversion: A Surveycited by 366
  2. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  3. 2021Synthesis of Compositional Animations from Textual Descriptionscited by 177
  4. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  5. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  6. 2022Full-Body Articulated Human-Object Interactioncited by 76
  7. 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
  8. 2023ROAM: Robust and Object-Aware Motion Generation Using Neural Pose Descriptorscited by 23
  9. 2023Scene Synthesis from Human Motioncited by 20
  10. 2021Action2video: Generating Videos of Human 3D Actionscited by 15
  11. 2022Placing Human Animations into 3D Scenes by Learning Interaction- and Geometry-Driven Keyframescited by 8
  12. 2025StyleMotif: Multi-Modal Motion Stylization using Style-Content Cross Fusioncited by 7
11 more
  1. 20253D Human Interaction Generation: A Surveycited by 6
  2. 2022Learning Disentangled Representations for Controllable Human Motion Predictioncited by 5
  3. 2025OmniMotion: Multimodal Motion Generation with Continuous Masked Autoregressioncited by 3
  4. 2021Learning Setup Policies: Reliable Transition Between Locomotion Behaviourscited by 2
  5. 2023Diverse Motion In-betweening with Dual Posture Stitchingcited by 2
  6. 2024MulSMo: Multimodal Stylized Motion Generation by Bidirectional Control Flowcited by 2
  7. 2022A Survey on Leveraging Pre-trained Generative Adversarial Networks for Image Editing and Restorationcited by 1
  8. 2025ClusterStyle: Modeling Intra-Style Diversity with Prototypical Clustering for Stylized Motion Generationcited by 1
  9. 2023PACE: Data-Driven Virtual Agent Interaction in Dense and Cluttered Environmentscited by 0
  10. 2024DEMOS: Dynamic Environment Motion Synthesis in 3D Scenes via Local Spherical-BEV Perceptioncited by 0
  11. 2025HEIR: Learning Graph-Based Motion Hierarchiescited by 0