MOSPA: Human Motion Generation Driven by Spatial Audio
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Abstract (arXiv)
Enabling virtual humans to dynamically and realistically respond to diverse auditory stimuli remains a key challenge in character animation, demanding the integration of perceptual modeling and motion synthesis. Despite its significance, this task remains largely unexplored. Most previous works have primarily focused on mapping modalities like speech, audio, and music to generate human motion. As of yet, these models typically overlook the impact of spatial features encoded in spatial audio signals on human motion. To bridge this gap and enable high-quality modeling of human movements in response to spatial audio, we introduce the first comprehensive Spatial Audio-Driven Human Motion (SAM) dataset, which contains diverse and high-quality spatial audio and motion data. For benchmarking, we develop a simple yet effective diffusion-based generative framework for human MOtion generation driven by SPatial Audio, termed MOSPA, which faithfully captures the relationship between body motion and spatial audio through an effective fusion mechanism. Once trained, MOSPA can generate diverse, realistic human motions conditioned on varying spatial audio inputs. We perform a thorough investigation of the proposed dataset and conduct extensive experiments for benchmarking, where our method achieves state-of-the-art performance on this task. Our code and model are publicly available at https://github.com/xsy27/Mospa-Acoustic-driven-Motion-Generation
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 81 of its 105 references that are in the map. First posted on arXiv 16 Jul 2025.
Builds on
81 of 105 references.
References · 81
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38 more
- 2018The Sound of Pixelscited by 258
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
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- 2021Stochastic Scene-Aware Motion Predictioncited by 203
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- 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 188
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
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- 2021DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformercited by 111
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- 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
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50 most cited of 81 All 81 (JSON)
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Citing papers per year: 2025: 3; 2026: 8.
11 papers.
- 2025Guiding Audio Editing with Audio Language Modelcited by 11
- 2025Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generationcited by 10
- 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokenscited by 10
- 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generationcited by 7
- 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priorscited by 5
- 2026Next-Scale Autoregressive Models for Text-to-Motion Generationcited by 4
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterancecited by 1
- 2026DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxiescited by 1
- 2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streamscited by 1
- 2026PianoFlow: Music-Aware Streaming Piano Motion Generation with Bimanual Coordinationcited by 0
- 2026MoSAT: Human Motion Generation from Spatial Audio and Textual Descriptioncited by 0
- 2026MoSAT: Human Motion Generation from Spatial Audio and Textual Description20 Sep 2026
- 2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streams27 May 2026
- 2026PianoFlow: Music-Aware Streaming Piano Motion Generation with Bimanual Coordination14 Apr 2026
- 2026Next-Scale Autoregressive Models for Text-to-Motion Generation4 Apr 2026
- 2026DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxies18 Mar 2026
- 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors16 Mar 2026
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterance16 Mar 2026
- 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokens12 Feb 2026
- 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation28 Dec 2025
- 2025Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation7 Oct 2025
- 2025Guiding Audio Editing with Audio Language Model25 Sep 2025
Similar, not cited
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- 2026Multi-Modal Controlled Coherent Motion Generation
- 2022Pretrained Diffusion Models for Unified Human Motion Synthesis
- 2026Mamba-Enhanced Implicit Motion Learning for Audio-Driven Portrait Animation
- 2023FaceTalk: Audio-Driven Motion Diffusion for Neural Parametric Head Models
- 2024CyberHost: Taming Audio-driven Avatar Diffusion Model with Region Codebook Attention
- 2026Tora3: Trajectory-Guided Audio-Video Generation with Physical Coherence
- 2025OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Models
- 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion