mlsanityData to 7 Oct 2026

MOSPA: Human Motion Generation Driven by Spatial Audio

arXiv 2507.11949 ↗First posted 16 Jul 2025cs.GR cs.CV cs.ROcited by 11

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Abstract (arXiv)

Enabling virtual humans to dynamically and realistically respond to diverse auditory stimuli remains a key challenge in character animation, demanding the integration of perceptual modeling and motion synthesis. Despite its significance, this task remains largely unexplored. Most previous works have primarily focused on mapping modalities like speech, audio, and music to generate human motion. As of yet, these models typically overlook the impact of spatial features encoded in spatial audio signals on human motion. To bridge this gap and enable high-quality modeling of human movements in response to spatial audio, we introduce the first comprehensive Spatial Audio-Driven Human Motion (SAM) dataset, which contains diverse and high-quality spatial audio and motion data. For benchmarking, we develop a simple yet effective diffusion-based generative framework for human MOtion generation driven by SPatial Audio, termed MOSPA, which faithfully captures the relationship between body motion and spatial audio through an effective fusion mechanism. Once trained, MOSPA can generate diverse, realistic human motions conditioned on varying spatial audio inputs. We perform a thorough investigation of the proposed dataset and conduct extensive experiments for benchmarking, where our method achieves state-of-the-art performance on this task. Our code and model are publicly available at https://github.com/xsy27/Mospa-Acoustic-driven-Motion-Generation

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 81 of its 105 references that are in the map. First posted on arXiv 16 Jul 2025.

Builds on

81 of 105 references.

References · 81

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  12. 2022EDGE: Editable Dance Generation From Musiccited by 284
38 more
  1. 2018The Sound of Pixelscited by 258
  2. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
  3. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
  4. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  5. 2022Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memorycited by 210
  6. 2021Stochastic Scene-Aware Motion Predictioncited by 203
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  10. 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 188
  11. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
  12. 2023GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latentscited by 156
  13. 2023Taming Diffusion Models for Audio-Driven Co-Speech Gesture Generationcited by 128
  14. 2021DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformercited by 111
  15. 2022Learning Hierarchical Cross-Modal Association for Co-Speech Gesture Generationcited by 106
  16. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
  17. 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
  18. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
  19. 2023Human Motion Generation: A Surveycited by 95
  20. 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
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  22. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 88
  23. 2022FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generationcited by 87
  24. 2022BeLFusion: Latent Diffusion for Behavior-Driven Human Motion Predictioncited by 82
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  27. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
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  29. 2023TM2D: Bimodality Driven 3D Dance Generation via Music-Text Integrationcited by 76
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 8.

11 papers.

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  1. 2026Multi-Modal Controlled Coherent Motion Generation
  2. 2022Pretrained Diffusion Models for Unified Human Motion Synthesis
  3. 2026Mamba-Enhanced Implicit Motion Learning for Audio-Driven Portrait Animation
  4. 2023FaceTalk: Audio-Driven Motion Diffusion for Neural Parametric Head Models
  5. 2024CyberHost: Taming Audio-driven Avatar Diffusion Model with Region Codebook Attention
  6. 2026Tora3: Trajectory-Guided Audio-Video Generation with Physical Coherence
  7. 2025OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Models
  8. 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion