iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes
On the map: World models → Embodied and robot world models
Abstract (arXiv)
We present iGibson 1.0, a novel simulation environment to develop robotic solutions for interactive tasks in large-scale realistic scenes. Our environment contains 15 fully interactive home-sized scenes with 108 rooms populated with rigid and articulated objects. The scenes are replicas of real-world homes, with distribution and the layout of objects aligned to those of the real world. iGibson 1.0 integrates several key features to facilitate the study of interactive tasks: i) generation of high-quality virtual sensor signals (RGB, depth, segmentation, LiDAR, flow and so on), ii) domain randomization to change the materials of the objects (both visual and physical) and/or their shapes, iii) integrated sampling-based motion planners to generate collision-free trajectories for robot bases and arms, and iv) intuitive human-iGibson interface that enables efficient collection of human demonstrations. Through experiments, we show that the full interactivity of the scenes enables agents to learn useful visual representations that accelerate the training of downstream manipulation tasks. We also show that iGibson 1.0 features enable the generalization of navigation agents, and that the human-iGibson interface and integrated motion planners facilitate efficient imitation learning of human demonstrated (mobile) manipulation behaviors. iGibson 1.0 is open-source, equipped with comprehensive examples and documentation. For more information, visit our project website: http://svl.stanford.edu/igibson/
Key facts. Cited by 151 papers in the map (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 5 of its 66 references that are in the map. First posted on arXiv 5 Dec 2020.
Builds on
5 of 66 references.
Closest ancestors · 1
Same direction, newest first
Other references · 4
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
- 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 249
Built on by
Citing papers per year: 2021: 19; 2022: 23; 2023: 32; 2024: 28; 2025: 20; 2026: 29.
151 papers.
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