mlsanityData to 7 Oct 2026

MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting

arXiv 2409.14393 ↗First posted 22 Sep 2024cs.AI cs.ROcited by 101

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Abstract (arXiv)

Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character animation. An ideal controller should support diverse control modalities, such as sparse target keyframes, text instructions, and scene information. While previous works have proposed physically simulated, scene-aware control models, these systems have predominantly focused on developing controllers that each specializes in a narrow set of tasks and control modalities. This work presents MaskedMimic, a novel approach that formulates physics-based character control as a general motion inpainting problem. Our key insight is to train a single unified model to synthesize motions from partial (masked) motion descriptions, such as masked keyframes, objects, text descriptions, or any combination thereof. This is achieved by leveraging motion tracking data and designing a scalable training method that can effectively utilize diverse motion descriptions to produce coherent animations. Through this process, our approach learns a physics-based controller that provides an intuitive control interface without requiring tedious reward engineering for all behaviors of interest. The resulting controller supports a wide range of control modalities and enables seamless transitions between disparate tasks. By unifying character control through motion inpainting, MaskedMimic creates versatile virtual characters. These characters can dynamically adapt to complex scenes and compose diverse motions on demand, enabling more interactive and immersive experiences.

Key facts. Cited by 101 papers in the map (data through 7 Oct 2026). Builds on 38 of its 61 references that are in the map. First posted on arXiv 22 Sep 2024.

Builds on

38 of 61 references.

References · 38

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  3. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
  4. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  5. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
  6. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  7. 2022Expanding Language-Image Pretrained Models for General Video Recognitioncited by 320
  8. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
  9. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
  10. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  11. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  12. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
26 more
  1. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
  2. 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
  3. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
  4. 2023Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Modelcited by 104
  5. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  6. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  7. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  8. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
  9. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
  10. 2023ProSpect: Prompt Spectrum for Attribute-Aware Personalization of Diffusion Modelscited by 75
  11. 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 74
  12. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
  13. 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
  14. 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 63
  15. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
  16. 2018Deep Inertial Poser: Learning to Reconstruct Human Pose from Sparse Inertial Measurements in Real Timecited by 47
  17. 2023PADL: Language-Directed Physics-Based Character Controlcited by 47
  18. 2021LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signalscited by 45
  19. 2023Realistic Full-Body Tracking from Sparse Observations via Joint-Level Modelingcited by 41
  20. 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
  21. 2022Embodied Scene-aware Human Pose Estimationcited by 28
  22. 2023QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensorscited by 26
  23. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
  24. 2022ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characterscited by 21
  25. 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillationcited by 16
  26. 2022From Universal Humanoid Control to Automatic Physically Valid Character Creationcited by 11

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 6; 2025: 47; 2026: 48.

101 papers.

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  1. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
  2. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
  3. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
  4. 2025Flow Matching Policy Gradientscited by 86
  5. 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
  6. 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
  7. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  8. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
  9. 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learningcited by 56
  10. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
  11. 2025LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instructioncited by 40
  12. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
38 more
  1. 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 37
  2. 2026Kimodo: Scaling Controllable Human Motion Generationcited by 33
  3. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
  4. 2026Causal-JEPA: Learning World Models through Object-Level Latent Maskingcited by 25
  5. 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Controlcited by 24
  6. 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 23
  7. 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 21
  8. 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 17
  9. 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
  10. 2025SocialGen: Modeling Multi-Human Social Interaction with Language Modelscited by 14
  11. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
  12. 2024SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generationcited by 12
  13. 2025Physics-Based Motion Imitation with Adversarial Differential Discriminatorscited by 11
  14. 2025MOSPA: Human Motion Generation Driven by Spatial Audiocited by 11
  15. 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Controlcited by 11
  16. 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 10
  17. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 10
  18. 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 10
  19. 2025GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skillcited by 9
  20. 2025Dexplore: Scalable Neural Control for Dexterous Manipulation from Reference-Scoped Explorationcited by 9
  21. 2026ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulationcited by 9
  22. 2026HoloMotion-1 Technical Reportcited by 8
  23. 2025ModSkill: Physical Character Skill Modularizationcited by 7
  24. 2025KINESIS: Motion Imitation for Human Musculoskeletal Locomotioncited by 7
  25. 2025SENTINEL: A Fully End-to-End Language-Action Model for Humanoid Whole Body Controlcited by 7
  26. 2025StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Datacited by 5
  27. 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstructioncited by 5
  28. 2025From Generated Human Videos to Physically Plausible Robot Trajectoriescited by 5
  29. 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robotscited by 5
  30. 2025Let Humanoids Hike! Integrative Skill Development on Complex Trailscited by 4
  31. 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generationcited by 4
  32. 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Controlcited by 4
  33. 2026Compositional Planning with Jumpy World Modelscited by 4
  34. 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 4
  35. 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Controlcited by 4
  36. 2025Task Tokens: A Flexible Approach to Adapting Behavior Foundation Modelscited by 3
  37. 2025Autonomous Human-Robot Interaction via Operator Imitationcited by 3
  38. 2025X-MoGen: Unified Motion Generation across Humans and Animalscited by 3

50 most cited of 101 All 101 (JSON)