mlsanityData to 14 Oct 2026

ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation

arXiv 2607.08741 ↗First posted 9 Jul 2026cs.GR cs.CV cs.LGcited by 7

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Abstract (arXiv)

Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics. While recent offline motion generation approaches offer precise control via text and kinematic constraints, they lack the inference speed required for interactive settings. Conversely, existing online methods enable real-time synthesis but often sacrifice controllability or struggle with complex text semantics and long-horizon goals due to limited context windows. In this work, we introduce ARDY, a streaming generation framework that bridges this gap by enabling high-fidelity motion generation controllable via online text prompts and flexible kinematic constraints. ARDY employs a hybrid representation that combines explicit root features with a latent body embedding, balancing precise trajectory control with efficient generative learning. We propose a two-stage autoregressive transformer denoiser that features variable history context and supports conditioning on flexible, long-horizon kinematic constraints. By training on a large-scale motion capture dataset and being directly conditioned on text labels and kinematic constraints sampled from ground truth poses, ARDY natively learns controllable generation that supports online prompting and flexible long-horizon goals. Extensive evaluations on the HumanML3D benchmark and the large-scale, high-fidelity Bones Rigplay dataset demonstrate ARDY's high motion quality and constraint adherence, validating the efficacy of our key architectural decisions. Finally, we demonstrate the method's practical versatility through an interactive demo featuring dynamic text control, diverse keyframe pose constraints, path following, and interactive locomotion control via mouse and keyboard. Supplementary video results, code, and model releases can be found at https://research.nvidia.com/labs/sil/projects/ardy/.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 45 of its 73 references that are in the map. First posted on arXiv 9 Jul 2026.

Builds on

45 of 73 references.

References · 45

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  2. 2022Classifier-Free Diffusion Guidancecited by 5,847
  3. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  4. 2022Human Motion Diffusion Modelcited by 1,080
  5. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
  6. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
  7. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
  8. 2025Mean Flows for One-step Generative Modelingcited by 561
  9. 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
  10. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  11. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
  12. 2023Finite Scalar Quantization: VQ-VAE Made Simplecited by 440
33 more
  1. 2024LLM2Vec: Large Language Models Are Secretly Powerful Text Encoderscited by 404
  2. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
  3. 2016The KIT Motion-Language Datasetcited by 338
  4. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  5. 2024Simplifying, Stabilizing and Scaling Continuous-Time Consistency Modelscited by 283
  6. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
  7. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  8. 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 198
  9. 2021Character Controllers Using Motion VAEscited by 184
  10. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 168
  11. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
  12. 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 138
  13. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
  14. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
  15. 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 98
  16. 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 94
  17. 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 91
  18. 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 85
  19. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 80
  20. 2024Flexible Motion In-betweening with Diffusion Modelscited by 71
  21. 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
  22. 2024Taming Diffusion Probabilistic Models for Character Controlcited by 57
  23. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  24. 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 55
  25. 2023TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesiscited by 49
  26. 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 41
  27. 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 38
  28. 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 28
  29. 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Controlcited by 28
  30. 2023InsActor: Instruction-driven Physics-based Characterscited by 24
  31. 2025Viser: Imperative, Web-based 3D Visualization in Pythoncited by 23
  32. 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
  33. 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 14

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 7.

7 papers.