ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation
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Abstract (arXiv)
Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics. While recent offline motion generation approaches offer precise control via text and kinematic constraints, they lack the inference speed required for interactive settings. Conversely, existing online methods enable real-time synthesis but often sacrifice controllability or struggle with complex text semantics and long-horizon goals due to limited context windows. In this work, we introduce ARDY, a streaming generation framework that bridges this gap by enabling high-fidelity motion generation controllable via online text prompts and flexible kinematic constraints. ARDY employs a hybrid representation that combines explicit root features with a latent body embedding, balancing precise trajectory control with efficient generative learning. We propose a two-stage autoregressive transformer denoiser that features variable history context and supports conditioning on flexible, long-horizon kinematic constraints. By training on a large-scale motion capture dataset and being directly conditioned on text labels and kinematic constraints sampled from ground truth poses, ARDY natively learns controllable generation that supports online prompting and flexible long-horizon goals. Extensive evaluations on the HumanML3D benchmark and the large-scale, high-fidelity Bones Rigplay dataset demonstrate ARDY's high motion quality and constraint adherence, validating the efficacy of our key architectural decisions. Finally, we demonstrate the method's practical versatility through an interactive demo featuring dynamic text control, diverse keyframe pose constraints, path following, and interactive locomotion control via mouse and keyboard. Supplementary video results, code, and model releases can be found at https://research.nvidia.com/labs/sil/projects/ardy/.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 45 of its 73 references that are in the map. First posted on arXiv 9 Jul 2026.
Builds on
45 of 73 references.
References · 45
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2022Classifier-Free Diffusion Guidancecited by 5,847
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
- 2022Human Motion Diffusion Modelcited by 1,080
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
- 2025Mean Flows for One-step Generative Modelingcited by 561
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
- 2023Finite Scalar Quantization: VQ-VAE Made Simplecited by 440
33 more
- 2024LLM2Vec: Large Language Models Are Secretly Powerful Text Encoderscited by 404
- 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
- 2016The KIT Motion-Language Datasetcited by 338
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
- 2024Simplifying, Stabilizing and Scaling Continuous-Time Consistency Modelscited by 283
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 198
- 2021Character Controllers Using Motion VAEscited by 184
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 168
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 138
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
- 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 98
- 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 94
- 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 91
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 85
- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 80
- 2024Flexible Motion In-betweening with Diffusion Modelscited by 71
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
- 2024Taming Diffusion Probabilistic Models for Character Controlcited by 57
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 55
- 2023TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesiscited by 49
- 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 41
- 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 38
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 28
- 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Controlcited by 28
- 2023InsActor: Instruction-driven Physics-based Characterscited by 24
- 2025Viser: Imperative, Web-based 3D Visualization in Pythoncited by 23
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 14
Built on by
Citing papers per year: 2026: 7.
7 papers.
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearancecited by 6
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactionscited by 1
- 2026Dancing Stick Figures: An Introductory Dataset for Training Video Generation Modelscited by 0
- 2026PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Controlcited by 0
- 2026FloodDiffusion 2: Efficient and Path Controllable Streaming Motion Generationcited by 0
- 2026Streaming Multi-Track Timeline Control for 3D Human Motion Generationcited by 0
- 2026Sonic-AMG: Streaming Human Motion Generation from Spatial Audiocited by 0
- 2026Sonic-AMG: Streaming Human Motion Generation from Spatial Audio9 Oct 2026
- 2026Streaming Multi-Track Timeline Control for 3D Human Motion Generation2 Oct 2026
- 2026FloodDiffusion 2: Efficient and Path Controllable Streaming Motion Generation27 Sep 2026
- 2026PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Control21 Sep 2026
- 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions15 Sep 2026
- 2026Dancing Stick Figures: An Introductory Dataset for Training Video Generation Models29 Aug 2026
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearance14 Aug 2026