ReGenNet: Towards Human Action-Reaction Synthesis
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Abstract (arXiv)
Humans constantly interact with their surrounding environments. Current human-centric generative models mainly focus on synthesizing humans plausibly interacting with static scenes and objects, while the dynamic human action-reaction synthesis for ubiquitous causal human-human interactions is less explored. Human-human interactions can be regarded as asymmetric with actors and reactors in atomic interaction periods. In this paper, we comprehensively analyze the asymmetric, dynamic, synchronous, and detailed nature of human-human interactions and propose the first multi-setting human action-reaction synthesis benchmark to generate human reactions conditioned on given human actions. To begin with, we propose to annotate the actor-reactor order of the interaction sequences for the NTU120, InterHuman, and Chi3D datasets. Based on them, a diffusion-based generative model with a Transformer decoder architecture called ReGenNet together with an explicit distance-based interaction loss is proposed to predict human reactions in an online manner, where the future states of actors are unavailable to reactors. Quantitative and qualitative results show that our method can generate instant and plausible human reactions compared to the baselines, and can generalize to unseen actor motions and viewpoint changes.
Key facts. Cited by 53 papers in the map (data through 7 Oct 2026). Builds on 59 of its 86 references that are in the map. First posted on arXiv 18 Mar 2024.
Builds on
59 of 86 references.
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50 most cited of 59 All 59 (JSON)
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Citing papers per year: 2024: 4; 2025: 31; 2026: 18.
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- 2025SocialGen: Modeling Multi-Human Social Interaction with Language Models28 Mar 2025
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- 2025Versatile Physics-based Character Control with Hybrid Latent Representation17 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025HERO: Human Reaction Generation from Videos11 Mar 2025
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidance3 Mar 2025
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation27 Feb 2025
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- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
- 2025ARFlow: Human Action-Reaction Flow Matching with Physical Guidancecited by 7
- 2025Unified Multi-Modal Interactive & Reactive 3D Motion Generation via Rectified Flowcited by 6
- 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generationcited by 3
- 2025E-React: Towards Emotionally Controlled Synthesis of Human Reactionscited by 2
- 2026Unified Number-Free Text-to-Motion Generation Via Flow Matchingcited by 0
- 2026Unified Number-Free Text-to-Motion Generation Via Flow Matching27 Mar 2026
- 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation24 Feb 2026
- 2025Unified Multi-Modal Interactive & Reactive 3D Motion Generation via Rectified Flow28 Sep 2025
- 2025E-React: Towards Emotionally Controlled Synthesis of Human Reactions8 Aug 2025
- 2025ARFlow: Human Action-Reaction Flow Matching with Physical Guidance21 Mar 2025
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model30 Apr 2024
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 67
- 2024InterMask: 3D Human Interaction Generation via Collaborative Masked Modelingcited by 47
- 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 25
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
- 2025HERO: Human Reaction Generation from Videoscited by 15
- 2025SocialGen: Modeling Multi-Human Social Interaction with Language Modelscited by 14
- 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesiscited by 12
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 7
- 2025Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animationcited by 7
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- 2026Generative Interactions: Weaving Multiparty Human Motion with Bilevel Latent Dynamics29 Sep 2026
- 2026Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis20 Aug 2026
- 2026Social Structure Matters in 3D Human-Human Interaction Generation23 Jun 2026
- 2026DyaPlex: Full-Duplex Speech-Motion Model for Dyadic Interaction2 Jun 2026
- 2026PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generation1 May 2026
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation22 Apr 2026
- 2026SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance15 Apr 2026
- 2026PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction9 Apr 2026
- 2026ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data1 Apr 2026
- 2026NOUS: Video-Driven 3D Human Reaction Generation via Observation-Reaction Mutual Steering20 Mar 2026
- 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors16 Mar 2026
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterance16 Mar 2026
12 newest of 44 All 44 (JSON)
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