mlsanityData to 7 Oct 2026

ReGenNet: Towards Human Action-Reaction Synthesis

arXiv 2403.11882 ↗First posted 18 Mar 2024cs.CV cs.AIcited by 53

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Abstract (arXiv)

Humans constantly interact with their surrounding environments. Current human-centric generative models mainly focus on synthesizing humans plausibly interacting with static scenes and objects, while the dynamic human action-reaction synthesis for ubiquitous causal human-human interactions is less explored. Human-human interactions can be regarded as asymmetric with actors and reactors in atomic interaction periods. In this paper, we comprehensively analyze the asymmetric, dynamic, synchronous, and detailed nature of human-human interactions and propose the first multi-setting human action-reaction synthesis benchmark to generate human reactions conditioned on given human actions. To begin with, we propose to annotate the actor-reactor order of the interaction sequences for the NTU120, InterHuman, and Chi3D datasets. Based on them, a diffusion-based generative model with a Transformer decoder architecture called ReGenNet together with an explicit distance-based interaction loss is proposed to predict human reactions in an online manner, where the future states of actors are unavailable to reactors. Quantitative and qualitative results show that our method can generate instant and plausible human reactions compared to the baselines, and can generalize to unseen actor motions and viewpoint changes.

Key facts. Cited by 53 papers in the map (data through 7 Oct 2026). Builds on 59 of its 86 references that are in the map. First posted on arXiv 18 Mar 2024.

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59 of 86 references.

References · 59

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38 more
  1. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  2. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
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50 most cited of 59 All 59 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 31; 2026: 18.

53 papers.

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  1. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
  2. 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 67
  3. 2024InterMask: 3D Human Interaction Generation via Collaborative Masked Modelingcited by 47
  4. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
  5. 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 25
  6. 2025A Survey on Human Interaction Motion Generationcited by 25
  7. 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
  8. 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
  9. 2025HERO: Human Reaction Generation from Videoscited by 15
  10. 2025SocialGen: Modeling Multi-Human Social Interaction with Language Modelscited by 14
  11. 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesiscited by 12
  12. 2025Think-Then-React: Towards Unconstrained Human Action-to-Reaction Generationcited by 7
38 more
  1. 2025ARFlow: Human Action-Reaction Flow Matching with Physical Guidancecited by 7
  2. 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 7
  3. 2025Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animationcited by 7
  4. 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generationcited by 7
  5. 20253D Human Interaction Generation: A Surveycited by 6
  6. 2025Unified Multi-Modal Interactive & Reactive 3D Motion Generation via Rectified Flowcited by 6
  7. 2025MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editingcited by 5
  8. 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priorscited by 5
  9. 2025PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generationcited by 4
  10. 2025MDD: A Dataset for Text-and-Music Conditioned Duet Dance Generationcited by 4
  11. 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
  12. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  13. 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 4
  14. 2025Diffusion Forcing for Multi-Agent Interaction Sequence Modelingcited by 4
  15. 2026HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generationcited by 4
  16. 2025Versatile Physics-based Character Control with Hybrid Latent Representationcited by 3
  17. 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generationcited by 3
  18. 2026PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interactioncited by 3
  19. 2025CoMPAS3D: A Dataset and Benchmark for Interactive Motioncited by 2
  20. 2025E-React: Towards Emotionally Controlled Synthesis of Human Reactionscited by 2
  21. 2025MoReact: Generating Reactive Motion from Textual Descriptionscited by 2
  22. 2025ReactDance: Hierarchical Representation for High-Fidelity and Coherent Long-Form Reactive Dance Generationcited by 1
  23. 2025MARRS: Masked Autoregressive Unit-based Reaction Synthesiscited by 1
  24. 2025ARMFlow: AutoRegressive MeanFlow for Online 3D Human Reaction Generationcited by 1
  25. 2026Learning to Assist: Physics-Grounded Human-Human Control via Multi-Agent Reinforcement Learningcited by 1
  26. 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterancecited by 1
  27. 2026ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Datacited by 1
  28. 2026DyaPlex: Full-Duplex Speech-Motion Model for Dyadic Interactioncited by 1
  29. 2025Learning to Generate Human-Human-Object Interactions from Textual Descriptionscited by 0
  30. 2025ReactionMamba: Generating Short & Long Human Reaction Sequencescited by 0
  31. 20253D Human-Human Interaction Anomaly Detectioncited by 0
  32. 2026Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputscited by 0
  33. 2026NOUS: Video-Driven 3D Human Reaction Generation via Observation-Reaction Mutual Steeringcited by 0
  34. 2026Unified Number-Free Text-to-Motion Generation Via Flow Matchingcited by 0
  35. 2026SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidancecited by 0
  36. 2026EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generationcited by 0
  37. 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulationcited by 0
  38. 2026PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generationcited by 0

50 most cited of 53 All 53 (JSON)

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