mlsanityData to 14 Oct 2026

L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery

arXiv 2504.05517 ↗First posted 7 Apr 2025cs.GR cs.LG cs.MMcited by 6

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Abstract (arXiv)

Traditional 3D content representations include dense point clouds that consume large amounts of data and hence network bandwidth, while newer representations such as neural radiance fields suffer from poor frame rates due to their non-standard volumetric rendering pipeline. 3D Gaussian splats (3DGS) can be seen as a generalization of point clouds that meet the best of both worlds, with high visual quality and efficient rendering for real-time frame rates. However, delivering 3DGS scenes from a hosting server to client devices is still challenging due to high network data consumption (e.g., 1.5 GB for a single scene). The goal of this work is to create an efficient 3D content delivery framework that allows users to view high quality 3D scenes with 3DGS as the underlying data representation. The main contributions of the paper are: (1) Creating new layered 3DGS scenes for efficient delivery, (2) Scheduling algorithms to choose what splats to download at what time, and (3) Trace-driven experiments from users wearing virtual reality headsets to evaluate the visual quality and latency. Our system for Layered 3D Gaussian Splats delivery L3GS demonstrates high visual quality, achieving 16.9% higher average SSIM compared to baselines, and also works with other compressed 3DGS representations.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 16 of its 40 references that are in the map. First posted on arXiv 7 Apr 2025.

Builds on

16 of 40 references.

References · 16

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  4. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  5. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  6. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
  7. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  8. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  9. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  10. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  11. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  12. 2018Revisiting Video Saliency: A Large-scale Benchmark and a New Modelcited by 67
4 more
  1. 2024How Far Can We Compress Instant-NGP-Based NeRF?cited by 30
  2. 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 29
  3. 2024SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Lengthcited by 11
  4. 2023Viewport Prediction for Volumetric Video Streaming by Exploring Video Saliency and Trajectory Informationcited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 3.

6 papers.