mlsanityData to 7 Oct 2026

Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representation

arXiv 2601.05394 ↗First posted 8 Jan 2026cs.CV cs.GR cs.MMcited by 1

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Abstract (arXiv)

We observe that Gaussians exhibit distinct roles and characteristics analogous to traditional artistic techniques -- like how artists first sketch outlines before filling in broader areas with color, some Gaussians capture high-frequency features such as edges and contours, while others represent broader, smoother regions analogous to brush strokes that add volume and depth. Based on this observation, we propose a hybrid representation that categorizes Gaussians into (i) Sketch Gaussians, which represent high-frequency, boundary-defining features, and (ii) Patch Gaussians, which cover low-frequency, smooth regions. This semantic separation naturally enables layered progressive streaming, where the compact Sketch Gaussians establish the structural skeleton before Patch Gaussians incrementally refine volumetric detail. In this work, we extend our previous method to arbitrary 3D scenes by proposing a novel hierarchical adaptive categorization framework that operates directly on the 3DGS representation. Our approach employs multi-criteria density-based clustering, combined with adaptive quality-driven refinement. This method eliminates dependency on external 3D line primitives while ensuring optimal parametric encoding effectiveness. Our comprehensive evaluation across diverse scenes, including both man-made and natural environments, demonstrates that our method achieves up to 1.74 dB improvement in PSNR, 6.7% in SSIM, and 41.4% in LPIPS at equivalent model sizes compared to uniform pruning baselines. For indoor scenes, our method can maintain visual quality with only 0.5% of the original model size. This structure-aware representation enables efficient storage, adaptive streaming, and rendering of high-fidelity 3D content across bandwidth-constrained networks and resource-limited devices.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 38 of its 71 references that are in the map. First posted on arXiv 8 Jan 2026.

Builds on

38 of 71 references.

References · 38

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2015Distilling the Knowledge in a Neural Networkcited by 10,076
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  6. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  7. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  8. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  9. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  10. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
  11. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  12. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
26 more
  1. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
  2. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
  3. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
  4. 2020PIE-NET: Parametric Inference of Point Cloud Edgescited by 67
  5. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
  6. 2022DeepLSD: Line Segment Detection and Refinement with Deep Image Gradientscited by 58
  7. 2024Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesiscited by 56
  8. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 54
  9. 2024GeoGaussian: Geometry-aware Gaussian Splatting for Scene Renderingcited by 52
  10. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 52
  11. 2021PC2WF: 3D Wireframe Reconstruction from Raw Point Cloudscited by 33
  12. 2020TP-LSD: Tri-Points Based Line Segment Detectorcited by 31
  13. 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 26
  14. 2017Fast Resampling of 3D Point Clouds via Graphscited by 25
  15. 2023NEF: Neural Edge Fields for 3D Parametric Curve Reconstruction from Multi-view Imagescited by 22
  16. 2025Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenescited by 20
  17. 2021ELSD: Efficient Line Segment Detector and Descriptorcited by 18
  18. 2022HoW-3D: Holistic 3D Wireframe Perception from a Single Imagecited by 12
  19. 2023NEAT: Distilling 3D Wireframes from Neural Attraction Fieldscited by 12
  20. 20243D Neural Edge Reconstructioncited by 12
  21. 2024EdgeGaussians -- 3D Edge Mapping via Gaussian Splattingcited by 10
  22. 2022Volumetric video streaming: Current approaches and implementationscited by 9
  23. 2025Curve-Aware Gaussian Splatting for 3D Parametric Curve Reconstructioncited by 9
  24. 2025L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Deliverycited by 6
  25. 2025SketchSplat: 3D Edge Reconstruction via Differentiable Multi-view Sketch Splattingcited by 5
  26. 2024LineGS : 3D Line Segment Representation on 3D Gaussian Splattingcited by 2

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