4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives
Not on the map. Why?
Abstract (arXiv)
Dynamic 3D scene representation and novel view synthesis are crucial for enabling immersive experiences required by AR/VR and metaverse applications. It is a challenging task due to the complexity of unconstrained real-world scenes and their temporal dynamics. In this paper, we reformulate the reconstruction of a time-varying 3D scene as approximating its underlying spatiotemporal 4D volume by optimizing a collection of native 4D primitives, i.e., 4D Gaussians, with explicit geometry and appearance modeling. Equipped with a tailored rendering pipeline, our representation can be end-to-end optimized using only photometric supervision while free viewpoint viewing at interactive frame rate, making it suitable for representing real world scene with complex dynamic. This approach has been the first solution to achieve real-time rendering of high-resolution, photorealistic novel views for complex dynamic scenes. To facilitate real-world applications, we derive several compact variants that effectively reduce the memory footprint to address its storage bottleneck. Extensive experiments validate the superiority of 4DGS in terms of visual quality and efficiency across a range of dynamic scene-related tasks (e.g., novel view synthesis, 4D generation, scene understanding) and scenarios (e.g., single object, indoor scenes, driving environments, synthetic and real data).
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 99 of its 112 references that are in the map. First posted on arXiv 30 Dec 2024.
Builds on
99 of 112 references.
References · 99
- 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,364
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2023Segment Anythingcited by 8,234
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
- 2021SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformerscited by 2,940
- 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,451
- 2017CARLA: An Open Urban Driving Simulatorcited by 2,449
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
38 more
- 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,489
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2016XNOR-Net: ImageNet Classification Using Binary Convolutional Neural Networkscited by 849
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2021SoundStream: An End-to-End Neural Audio Codeccited by 771
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Imagecited by 645
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2017AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehiclescited by 523
- 2021Zero-Shot Text-Guided Object Generation with Dream Fieldscited by 513
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 415
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2023Text-to-3D using Gaussian Splattingcited by 299
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 297
- 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2024A Survey on 3D Gaussian Splattingcited by 224
50 most cited of 99 All 99 (JSON)
Built on by
Citing papers per year: 2025: 6; 2026: 9.
15 papers.
Sort:
By area:
- 2025Instant4D: 4D Gaussian Splatting in Minutescited by 10
- 2026PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generationcited by 9
- 2025E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Camerascited by 7
- 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2025Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstructioncited by 4
- 2026MotionPhysics: Learnable Motion Distillation for Text-Guided Simulationcited by 2
- 2026Grow with the Flow: 4D Reconstruction of Growing Plants with Gaussian Flow Fieldscited by 2
- 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splattingcited by 1
- 2025Dynamic Novel View Synthesis in High Dynamic Rangecited by 0
- 2026Bringing a Personal Point of View: Evaluating Dynamic 3D Gaussian Splatting for Egocentric Scene Reconstructioncited by 0
- 20264D Reconstruction from Sparse Dynamic Camerascited by 0
3 more
- 2026NewtonGS: Physics-Structured Object-Level Neural Newtonian Dynamics for Gaussian Scene Animationcited by 0
- 2026DispFlow-GS: Displacement Flow Supervision with Motion Disentangling for Monocular Deformable 3D Gaussian Splattingcited by 0
- 2026GenIA: Generative Reconstruction with Test-Time Input Alignmentcited by 0
- 2026GenIA: Generative Reconstruction with Test-Time Input Alignment8 Oct 2026
- 2026DispFlow-GS: Displacement Flow Supervision with Motion Disentangling for Monocular Deformable 3D Gaussian Splatting29 Sep 2026
- 2026NewtonGS: Physics-Structured Object-Level Neural Newtonian Dynamics for Gaussian Scene Animation6 Aug 2026
- 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting9 Jul 2026
- 20264D Reconstruction from Sparse Dynamic Cameras3 Jun 2026
- 2026Bringing a Personal Point of View: Evaluating Dynamic 3D Gaussian Splatting for Egocentric Scene Reconstruction26 Apr 2026
- 2026Grow with the Flow: 4D Reconstruction of Growing Plants with Gaussian Flow Fields9 Feb 2026
- 2026PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation4 Feb 2026
- 2026MotionPhysics: Learnable Motion Distillation for Text-Guided Simulation1 Jan 2026
- 2025Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction10 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025Instant4D: 4D Gaussian Splatting in Minutes1 Oct 2025
- 2025Instant4D: 4D Gaussian Splatting in Minutescited by 10
- 2026PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generationcited by 9
- 2025E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Camerascited by 7
- 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2025Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstructioncited by 4
- 2026MotionPhysics: Learnable Motion Distillation for Text-Guided Simulationcited by 2
- 2026Grow with the Flow: 4D Reconstruction of Growing Plants with Gaussian Flow Fieldscited by 2
- 2025Dynamic Novel View Synthesis in High Dynamic Rangecited by 0
- 2026Bringing a Personal Point of View: Evaluating Dynamic 3D Gaussian Splatting for Egocentric Scene Reconstructioncited by 0
- 20264D Reconstruction from Sparse Dynamic Camerascited by 0
- 2026NewtonGS: Physics-Structured Object-Level Neural Newtonian Dynamics for Gaussian Scene Animationcited by 0
12 most cited of 14 All 14 (JSON)
- 2026GenIA: Generative Reconstruction with Test-Time Input Alignment8 Oct 2026
- 2026DispFlow-GS: Displacement Flow Supervision with Motion Disentangling for Monocular Deformable 3D Gaussian Splatting29 Sep 2026
- 2026NewtonGS: Physics-Structured Object-Level Neural Newtonian Dynamics for Gaussian Scene Animation6 Aug 2026
- 20264D Reconstruction from Sparse Dynamic Cameras3 Jun 2026
- 2026Bringing a Personal Point of View: Evaluating Dynamic 3D Gaussian Splatting for Egocentric Scene Reconstruction26 Apr 2026
- 2026Grow with the Flow: 4D Reconstruction of Growing Plants with Gaussian Flow Fields9 Feb 2026
- 2026PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation4 Feb 2026
- 2026MotionPhysics: Learnable Motion Distillation for Text-Guided Simulation1 Jan 2026
- 2025Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction10 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025Instant4D: 4D Gaussian Splatting in Minutes1 Oct 2025
- 2025Dynamic Novel View Synthesis in High Dynamic Range26 Sep 2025
12 newest of 14 All 14 (JSON)