mlsanityData to 14 Oct 2026

4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives

arXiv 2412.20720 ↗First posted 30 Dec 2024cs.CVcited by 15

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Abstract (arXiv)

Dynamic 3D scene representation and novel view synthesis are crucial for enabling immersive experiences required by AR/VR and metaverse applications. It is a challenging task due to the complexity of unconstrained real-world scenes and their temporal dynamics. In this paper, we reformulate the reconstruction of a time-varying 3D scene as approximating its underlying spatiotemporal 4D volume by optimizing a collection of native 4D primitives, i.e., 4D Gaussians, with explicit geometry and appearance modeling. Equipped with a tailored rendering pipeline, our representation can be end-to-end optimized using only photometric supervision while free viewpoint viewing at interactive frame rate, making it suitable for representing real world scene with complex dynamic. This approach has been the first solution to achieve real-time rendering of high-resolution, photorealistic novel views for complex dynamic scenes. To facilitate real-world applications, we derive several compact variants that effectively reduce the memory footprint to address its storage bottleneck. Extensive experiments validate the superiority of 4DGS in terms of visual quality and efficiency across a range of dynamic scene-related tasks (e.g., novel view synthesis, 4D generation, scene understanding) and scenarios (e.g., single object, indoor scenes, driving environments, synthetic and real data).

Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 99 of its 112 references that are in the map. First posted on arXiv 30 Dec 2024.

Builds on

99 of 112 references.

References · 99

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38 more
  1. 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,489
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  13. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
  14. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  15. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  16. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  17. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  18. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  19. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  20. 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Imagecited by 645
  21. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
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50 most cited of 99 All 99 (JSON)

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Citing papers per year: 2025: 6; 2026: 9.

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