3DGS2-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting
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Abstract (arXiv)
We propose 3DGS2-TR,a second-order optimizer for accelerating the scene training problem in 3D Gaussian Splatting (3DGS). Unlike existing second-order approaches that rely on explicit or dense curvature representations, such as 3DGS-LM (H"ollein et al., 2025) or 3DGS2 (Lan et al., 2025), our method approximates curvature using only the diagonal of the Hessian matrix, efficiently via Hutchinson's method. Our approach is fully matrix-free and has the same complexity as ADAM (Kingma, 2024), O(n) in both computation and memory costs. To ensure stable optimization in the presence of strong nonlinearity in the 3DGS rasterization process, we introduce a parameter-wise trust-region technique based on the squared Hellinger distance, regularizing updates to Gaussian parameters. Under identical parameter initialization and without densification, 3DGS2-TR is able to achieve better reconstruction quality on standard datasets, using 50% fewer training iterations compared to ADAM, while incurring less than 1GB of peak GPU memory overhead (17% more than ADAM and 85% less than 3DGS-LM), enabling scalability to very large scenes and potentially to distributed training settings.
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References · 30
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2016Optimization Methods for Large-Scale Machine Learningcited by 1,140
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2014Identifying and attacking the saddle point problem in high-dimensional non-convex optimizationcited by 286
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
- 2023Sophia: A Scalable Stochastic Second-order Optimizer for Language Model Pre-trainingcited by 260
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
18 more
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2020ADAHESSIAN: An Adaptive Second Order Optimizer for Machine Learningcited by 201
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
- 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 120
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 85
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 53
- 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
- 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruningcited by 45
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 42
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 35
- 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
- 20253DGS2: Near Second-order Converging 3D Gaussian Splattingcited by 19
- 2023City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Webcited by 14
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