mlsanityData to 14 Oct 2026

LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting

arXiv 2603.29209 ↗First posted 31 Mar 2026cs.CVcited by 0

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) enables high-fidelity reconstruction of scene geometry and appearance. Building on this capability, inserting external mesh objects into reconstructed 3DGS scenes enables interactive editing and content augmentation for immersive applications such as AR/VR, virtual staging, and digital content creation. However, achieving physically consistent lighting and shadows for mesh insertion remains challenging, as it requires accurate scene illumination estimation and multi-view consistent rendering. To address this challenge, we present LightHarmony3D, a novel framework for illumination-consistent mesh insertion in 3DGS scenes. Central to our approach is our proposed generative module that predicts a full 360deg HDR environment map at the insertion location via a single forward pass. By leveraging generative priors instead of iterative optimization, our method efficiently captures dominant scene illumination and enables physically grounded shading and shadows for inserted meshes while maintaining multi-view coherence. Furthermore, we introduce the first dedicated benchmark for mesh insertion in 3DGS, providing a standardized evaluation framework for assessing lighting consistency and photorealism. Extensive experiments across multiple real-world reconstruction datasets demonstrate that LightHarmony3D achieves state-of-the-art realism and multi-view consistency.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 35 of its 41 references that are in the map. First posted on arXiv 31 Mar 2026.

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35 of 41 references.

References · 35

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  2. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  4. 2023Segment Anythingcited by 8,234
  5. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  6. 2022DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generationcited by 3,300
  7. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  8. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  9. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  10. 2025FLUX.1 Kontext: Flow Matching for In-Context Image Generation and Editing in Latent Spacecited by 1,006
  11. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  12. 2024Evaluating Text-to-Visual Generation with Image-to-Text Generationcited by 474
23 more
  1. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
  2. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
  3. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
  4. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  5. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  6. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  7. 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 208
  8. 2023Segment Any 3D Gaussianscited by 161
  9. 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 145
  10. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
  11. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
  12. 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editingcited by 115
  13. 2023DiffusionLight: Light Probes for Free by Painting a Chrome Ballcited by 64
  14. 2024Click-Gaussian: Interactive Segmentation to Any 3D Gaussianscited by 58
  15. 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
  16. 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
  17. 2024EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splattingcited by 41
  18. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
  19. 2024Photorealistic Object Insertion with Diffusion-Guided Inverse Renderingcited by 27
  20. 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 20
  21. 2025GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDRcited by 12
  22. 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generationcited by 8
  23. 2025OpenInsGaussian: Open-vocabulary Instance Gaussian Segmentation with Context-aware Cross-view Fusioncited by 6

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