NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination
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Abstract (arXiv)
Inverse rendering methods aim to estimate geometry, materials and illumination from multi-view RGB images. In order to achieve better decomposition, recent approaches attempt to model indirect illuminations reflected from different materials via Spherical Gaussians (SG), which, however, tends to blur the high-frequency reflection details. In this paper, we propose an end-to-end inverse rendering pipeline that decomposes materials and illumination from multi-view images, while considering near-field indirect illumination. In a nutshell, we introduce the Monte Carlo sampling based path tracing and cache the indirect illumination as neural radiance, enabling a physics-faithful and easy-to-optimize inverse rendering method. To enhance efficiency and practicality, we leverage SG to represent the smooth environment illuminations and apply importance sampling techniques. To supervise indirect illuminations from unobserved directions, we develop a novel radiance consistency constraint between implicit neural radiance and path tracing results of unobserved rays along with the joint optimization of materials and illuminations, thus significantly improving the decomposition performance. Extensive experiments demonstrate that our method outperforms the state-of-the-art on multiple synthetic and real datasets, especially in terms of inter-reflection decomposition.Our code and data are available at https://woolseyyy.github.io/nefii/.
Key facts. Cited by 38 papers in the map (data through 7 Oct 2026). Builds on 22 of its 49 references that are in the map. First posted on arXiv 29 Mar 2023.
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22 of 49 references.
References · 22
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
10 more
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
- 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
- 2018InverseRenderNet: Learning single image inverse renderingcited by 100
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2020Neural Light Transport for Relighting and View Synthesiscited by 73
- 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
- 2021Shape and Material Capture at Homecited by 36
- 2022NeROIC: Neural Rendering of Objects from Online Image Collectionscited by 36
- 2020Object-based Illumination Estimation with Rendering-aware Neural Networkscited by 19
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Citing papers per year: 2023: 10; 2024: 12; 2025: 9; 2026: 7.
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- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
- 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 19
- 2023Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objectscited by 15
- 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fieldscited by 12
- 2025GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDRcited by 11
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 10
26 more
- 2024NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectricscited by 9
- 2023TraM-NeRF: Tracing Mirror and Near-Perfect Specular Reflections through Neural Radiance Fieldscited by 7
- 2024NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Renderingcited by 7
- 2023Diffusion Posterior Illumination for Ambiguity-aware Inverse Renderingcited by 6
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFscited by 6
- 2024SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splattingcited by 5
- 2024MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereocited by 4
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstructioncited by 3
- 2023RNA: Relightable Neural Assetscited by 2
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
- 2025NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitivescited by 2
- 2025ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfercited by 2
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Renderingcited by 2
- 2023SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimationcited by 1
- 2024Multi-times Monte Carlo Rendering for Inter-reflection Reconstructioncited by 1
- 2024UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene Representationcited by 1
- 2025Neural Inverse Rendering from Propagating Lightcited by 1
- 2026VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splatscited by 1
- 2025NPSim: Nighttime Photorealistic Simulation From Daytime Images With Monocular Inverse Rendering and Ray Tracingcited by 0
- 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Cameracited by 0
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignmentcited by 0
- 20263DSS: 3D Surface Splatting for Inverse Renderingcited by 0
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imagingcited by 0
- 2026Dynamic Inverse Rendering for Enhanced Material-Lighting Decompositioncited by 0
- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decompositioncited by 0
- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition25 Aug 2026
- 2026Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition10 Jul 2026
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 20263DSS: 3D Surface Splatting for Inverse Rendering7 May 2026
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devices12 Mar 2026
- 2026VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splats3 Mar 2026
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Rendering2 Mar 2026
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment8 Dec 2025
- 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera28 Nov 2025
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction23 Sep 2025
- 2025Neural Inverse Rendering from Propagating Light5 Jun 2025
- 2025GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR15 Apr 2025
26 more
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset11 Apr 2025
- 2025NPSim: Nighttime Photorealistic Simulation From Daytime Images With Monocular Inverse Rendering and Ray Tracing15 Feb 2025
- 2025ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer30 Jan 2025
- 2025NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitives7 Jan 2025
- 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields12 Dec 2024
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFs27 Nov 2024
- 2024NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics15 Nov 2024
- 2024MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereo1 Sep 2024
- 2024SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splatting23 Aug 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene Representation28 Jul 2024
- 2024Multi-times Monte Carlo Rendering for Inter-reflection Reconstruction8 Jul 2024
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images24 Apr 2024
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination17 Apr 2024
- 2024NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering7 Feb 2024
- 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images23 Jan 2024
- 2023RNA: Relightable Neural Assets14 Dec 2023
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization8 Dec 2023
- 2023SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimation28 Nov 2023
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing27 Nov 2023
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimation22 Nov 2023
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark24 Oct 2023
- 2023TraM-NeRF: Tracing Mirror and Near-Perfect Specular Reflections through Neural Radiance Fields16 Oct 2023
- 2023Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering30 Sep 2023
- 2023Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects29 May 2023
- 2023Neural-PBIR Reconstruction of Shape, Material, and Illumination26 Apr 2023
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
- 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 19
- 2023Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objectscited by 15
- 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fieldscited by 12
- 2025GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDRcited by 11
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 10
- 2024NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectricscited by 9
12 most cited of 37 All 37 (JSON)
- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition25 Aug 2026
- 2026Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition10 Jul 2026
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 20263DSS: 3D Surface Splatting for Inverse Rendering7 May 2026
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devices12 Mar 2026
- 2026VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splats3 Mar 2026
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Rendering2 Mar 2026
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment8 Dec 2025
- 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera28 Nov 2025
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction23 Sep 2025
- 2025Neural Inverse Rendering from Propagating Light5 Jun 2025
- 2025GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR15 Apr 2025
12 newest of 37 All 37 (JSON)