MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation
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Abstract (arXiv)
Object compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios or intrinsic decomposition techniques, facing challenges with multi-view consistency, complex scenes, and diverse lighting conditions. Recent inverse rendering advancements, such as 3D Gaussian and diffusion-based methods, have enhanced consistency but are limited by scalability, heavy data requirements, or prolonged reconstruction time per scene. To broaden its applicability, we introduce MV-CoLight, a two-stage framework for illumination-consistent object compositing in both 2D images and 3D scenes. Our novel feed-forward architecture models lighting and shadows directly, avoiding the iterative biases of diffusion-based methods. We employ a Hilbert curve-based mapping to align 2D image inputs with 3D Gaussian scene representations seamlessly. To facilitate training and evaluation, we further introduce a large-scale 3D compositing dataset. Experiments demonstrate state-of-the-art harmonized results across standard benchmarks and our dataset, as well as casually captured real-world scenes demonstrate the framework's robustness and wide generalization.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 35 of its 56 references that are in the map. First posted on arXiv 27 May 2025.
Builds on
35 of 56 references.
References · 35
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23 more
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Built on by
Citing papers per year: 2025: 2; 2026: 6.
8 papers.
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 6
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editingcited by 1
- 2026Learning Latent Proxies for Controllable Single-Image Relightingcited by 1
- 2026Relit-LiVE: Relight Video by Jointly Learning Environment Videocited by 1
- 2026LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splattingcited by 0
- 2026Lighting-Consistent Object Transfer Across Radiance Fieldscited by 0
- 2026SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illuminationcited by 0
- 2026SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination9 Sep 2026
- 2026Lighting-Consistent Object Transfer Across Radiance Fields21 Jun 2026
- 2026Relit-LiVE: Relight Video by Jointly Learning Environment Video7 May 2026
- 2026LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting31 Mar 2026
- 2026Learning Latent Proxies for Controllable Single-Image Relighting16 Mar 2026
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing30 Jan 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry20 Dec 2025