Inverse Path Tracing for Joint Material and Lighting Estimation
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Abstract (arXiv)
Modern computer vision algorithms have brought significant advancement to 3D geometry reconstruction. However, illumination and material reconstruction remain less studied, with current approaches assuming very simplified models for materials and illumination. We introduce Inverse Path Tracing, a novel approach to jointly estimate the material properties of objects and light sources in indoor scenes by using an invertible light transport simulation. We assume a coarse geometry scan, along with corresponding images and camera poses. The key contribution of this work is an accurate and simultaneous retrieval of light sources and physically based material properties (e.g., diffuse reflectance, specular reflectance, roughness, etc.) for the purpose of editing and re-rendering the scene under new conditions. To this end, we introduce a novel optimization method using a differentiable Monte Carlo renderer that computes derivatives with respect to the estimated unknown illumination and material properties. This enables joint optimization for physically correct light transport and material models using a tailored stochastic gradient descent.
Key facts. Cited by 62 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Mar 2019.
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Citing papers per year: 2021: 9; 2022: 10; 2023: 18; 2024: 7; 2025: 14; 2026: 4.
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- 2021Advances in Neural Renderingcited by 365
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
- 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimationcited by 73
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2021Free-viewpoint Indoor Neural Relighting from Multi-view Stereocited by 50
- 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
- 2022A Level Set Theory for Neural Implicit Evolution under Explicit Flowscited by 42
- 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
- 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
38 more
- 2021A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyondcited by 37
- 2023Neural Microfacet Fields for Inverse Renderingcited by 37
- 2022OutCast: Outdoor Single-image Relighting with Cast Shadowscited by 30
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
- 2023Materialistic: Selecting Similar Materials in Imagescited by 26
- 2022Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenescited by 23
- 2023PSDR-Room: Single Photo to Scene using Differentiable Renderingcited by 23
- 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenescited by 22
- 2023Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimationcited by 22
- 2022High-Res Facial Appearance Capture from Polarized Smartphone Imagescited by 21
- 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 19
- 2024PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relightingcited by 17
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 17
- 2023VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence Normalizationcited by 15
- 2023Weakly-supervised Single-view Image Relightingcited by 14
- 2021Neural Relightable Participating Media Renderingcited by 12
- 2023MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimationcited by 12
- 2021Efficient and Differentiable Shadow Computation for Inverse Problemscited by 11
- 2023NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illuminationcited by 10
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Renderingcited by 10
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 9
- 2025Intrinsic Image Fusion for Multi-View 3D Material Reconstructioncited by 7
- 2023A Real-time Method for Inserting Virtual Objects into Neural Radiance Fieldscited by 5
- 2024Progressive Radiance Distillation for Inverse Rendering with Gaussian Splattingcited by 5
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
- 2025DPCS: Path Tracing-Based Differentiable Projector-Camera Systemscited by 4
- 2025BG-Triangle: B'ezier Gaussian Triangle for 3D Vectorization and Renderingcited by 4
- 2023Inferring Fluid Dynamics via Inverse Renderingcited by 3
- 2023GeoScaler: Geometry and Rendering-Aware Downsampling of 3D Mesh Texturescited by 3
- 2024RRM: Relightable assets using Radiance guided Material extractioncited by 3
- 2024MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting Representationcited by 3
- 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Renderingcited by 3
- 2022Dressi: A Hardware-Agnostic Differentiable Renderer with Reactive Shader Packing and Soft Rasterizationcited by 2
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
- 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimationcited by 2
- 2021Appearance Editing with Free-viewpoint Neural Renderingcited by 1
- 2022Differentiable Neural Radiositycited by 1
- 2023LitAR: Visually Coherent Lighting for Mobile Augmented Realitycited by 1
50 most cited of 62 All 62 (JSON)
- 2026Backward-State Policy Is Part of the Learning Algorithm30 Sep 2026
- 2026Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting9 Jul 2026
- 2026InvSplat: Inverse Feed-Forward Scene Splatting2 Jul 2026
- 2026Extracting Neural Materials from Images25 Jun 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes15 Dec 2025
- 2025Intrinsic Image Fusion for Multi-View 3D Material Reconstruction15 Dec 2025
- 2025From Particles to Fields: Reframing Photon Mapping with Continuous Gaussian Photon Fields13 Dec 2025
- 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera28 Nov 2025
- 2025ReLumix: Extending Image Relighting to Video via Video Diffusion Models28 Sep 2025
- 2025Learning Neural Antiderivatives22 Sep 2025
- 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimation27 Aug 2025
38 more
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection10 Jul 2025
- 2025RETRO: REthinking Tactile Representation Learning with Material PriOrs20 May 2025
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting31 Mar 2025
- 2025BG-Triangle: B'ezier Gaussian Triangle for 3D Vectorization and Rendering18 Mar 2025
- 2025DPCS: Path Tracing-Based Differentiable Projector-Camera Systems15 Mar 2025
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Rendering7 Jan 2025
- 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering30 Sep 2024
- 2024Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting14 Aug 2024
- 2024MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting Representation13 Aug 2024
- 2024PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting7 Aug 2024
- 2024RRM: Relightable assets using Radiance guided Material extraction8 Jul 2024
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images24 Apr 2024
- 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images23 Jan 2024
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflections20 Dec 2023
- 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimation19 Dec 2023
- 2023GeoScaler: Geometry and Rendering-Aware Downsampling of 3D Mesh Textures28 Nov 2023
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing27 Nov 2023
- 2023A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields9 Oct 2023
- 2023PSDR-Room: Single Photo to Scene using Differentiable Rendering6 Jul 2023
- 2023Materialistic: Selecting Similar Materials in Images22 May 2023
- 2023Neural-PBIR Reconstruction of Shape, Material, and Illumination26 Apr 2023
- 2023NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illumination18 Apr 2023
- 2023Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimation12 Apr 2023
- 2023Inferring Fluid Dynamics via Inverse Rendering10 Apr 2023
- 2023VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence Normalization31 Mar 2023
- 2023Neural Microfacet Fields for Inverse Rendering31 Mar 2023
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimation30 Mar 2023
- 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination29 Mar 2023
- 2023Weakly-supervised Single-view Image Relighting24 Mar 2023
- 2023MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimation22 Mar 2023
- 2023LitAR: Visually Coherent Lighting for Mobile Augmented Reality15 Jan 2023
- 2022High-Res Facial Appearance Capture from Polarized Smartphone Images2 Dec 2022
- 2022Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes18 Nov 2022
- 2022Deep scene-scale material estimation from multi-view indoor captures15 Nov 2022
- 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illumination27 Jul 2022
- 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes2 Jul 2022
- 2022OutCast: Outdoor Single-image Relighting with Cast Shadows20 Apr 2022
- 2022A Level Set Theory for Neural Implicit Evolution under Explicit Flows14 Apr 2022
50 newest of 62 All 62 (JSON)
- 2026Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting9 Jul 2026
- 2025ReLumix: Extending Image Relighting to Video via Video Diffusion Models28 Sep 2025
- 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimation27 Aug 2025
- 2021Advances in Neural Renderingcited by 365
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
- 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimationcited by 73
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2021Free-viewpoint Indoor Neural Relighting from Multi-view Stereocited by 50
- 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
- 2022A Level Set Theory for Neural Implicit Evolution under Explicit Flowscited by 42
- 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
- 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
12 most cited of 59 All 59 (JSON)
- 2026Backward-State Policy Is Part of the Learning Algorithm30 Sep 2026
- 2026InvSplat: Inverse Feed-Forward Scene Splatting2 Jul 2026
- 2026Extracting Neural Materials from Images25 Jun 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes15 Dec 2025
- 2025Intrinsic Image Fusion for Multi-View 3D Material Reconstruction15 Dec 2025
- 2025From Particles to Fields: Reframing Photon Mapping with Continuous Gaussian Photon Fields13 Dec 2025
- 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera28 Nov 2025
- 2025Learning Neural Antiderivatives22 Sep 2025
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection10 Jul 2025
- 2025RETRO: REthinking Tactile Representation Learning with Material PriOrs20 May 2025
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting31 Mar 2025
12 newest of 59 All 59 (JSON)