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Inverse Path Tracing for Joint Material and Lighting Estimation

arXiv 1903.07145 ↗First posted 17 Mar 2019cs.CVcited by 62

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Abstract (arXiv)

Modern computer vision algorithms have brought significant advancement to 3D geometry reconstruction. However, illumination and material reconstruction remain less studied, with current approaches assuming very simplified models for materials and illumination. We introduce Inverse Path Tracing, a novel approach to jointly estimate the material properties of objects and light sources in indoor scenes by using an invertible light transport simulation. We assume a coarse geometry scan, along with corresponding images and camera poses. The key contribution of this work is an accurate and simultaneous retrieval of light sources and physically based material properties (e.g., diffuse reflectance, specular reflectance, roughness, etc.) for the purpose of editing and re-rendering the scene under new conditions. To this end, we introduce a novel optimization method using a differentiable Monte Carlo renderer that computes derivatives with respect to the estimated unknown illumination and material properties. This enables joint optimization for physically correct light transport and material models using a tailored stochastic gradient descent.

Key facts. Cited by 62 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Mar 2019.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 9; 2022: 10; 2023: 18; 2024: 7; 2025: 14; 2026: 4.

62 papers.

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  1. 2021Advances in Neural Renderingcited by 365
  2. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  3. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  4. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  5. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
  6. 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimationcited by 73
  7. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
  8. 2021Free-viewpoint Indoor Neural Relighting from Multi-view Stereocited by 50
  9. 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
  10. 2022A Level Set Theory for Neural Implicit Evolution under Explicit Flowscited by 42
  11. 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
  12. 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
38 more
  1. 2021A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyondcited by 37
  2. 2023Neural Microfacet Fields for Inverse Renderingcited by 37
  3. 2022OutCast: Outdoor Single-image Relighting with Cast Shadowscited by 30
  4. 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
  5. 2023Materialistic: Selecting Similar Materials in Imagescited by 26
  6. 2022Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenescited by 23
  7. 2023PSDR-Room: Single Photo to Scene using Differentiable Renderingcited by 23
  8. 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenescited by 22
  9. 2023Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimationcited by 22
  10. 2022High-Res Facial Appearance Capture from Polarized Smartphone Imagescited by 21
  11. 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 19
  12. 2024PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relightingcited by 17
  13. 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 17
  14. 2023VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence Normalizationcited by 15
  15. 2023Weakly-supervised Single-view Image Relightingcited by 14
  16. 2021Neural Relightable Participating Media Renderingcited by 12
  17. 2023MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimationcited by 12
  18. 2021Efficient and Differentiable Shadow Computation for Inverse Problemscited by 11
  19. 2023NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illuminationcited by 10
  20. 2025Materialist: Physically Based Editing Using Single-Image Inverse Renderingcited by 10
  21. 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 9
  22. 2025Intrinsic Image Fusion for Multi-View 3D Material Reconstructioncited by 7
  23. 2023A Real-time Method for Inserting Virtual Objects into Neural Radiance Fieldscited by 5
  24. 2024Progressive Radiance Distillation for Inverse Rendering with Gaussian Splattingcited by 5
  25. 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
  26. 2025DPCS: Path Tracing-Based Differentiable Projector-Camera Systemscited by 4
  27. 2025BG-Triangle: B'ezier Gaussian Triangle for 3D Vectorization and Renderingcited by 4
  28. 2023Inferring Fluid Dynamics via Inverse Renderingcited by 3
  29. 2023GeoScaler: Geometry and Rendering-Aware Downsampling of 3D Mesh Texturescited by 3
  30. 2024RRM: Relightable assets using Radiance guided Material extractioncited by 3
  31. 2024MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting Representationcited by 3
  32. 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Renderingcited by 3
  33. 2022Dressi: A Hardware-Agnostic Differentiable Renderer with Reactive Shader Packing and Soft Rasterizationcited by 2
  34. 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
  35. 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimationcited by 2
  36. 2021Appearance Editing with Free-viewpoint Neural Renderingcited by 1
  37. 2022Differentiable Neural Radiositycited by 1
  38. 2023LitAR: Visually Coherent Lighting for Mobile Augmented Realitycited by 1

50 most cited of 62 All 62 (JSON)