NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimation
Not on the map. Why?
Abstract (arXiv)
We present a novel differentiable rendering framework for joint geometry, material, and lighting estimation from multi-view images. In contrast to previous methods which assume a simplified environment map or co-located flashlights, in this work, we formulate the lighting of a static scene as one neural incident light field (NeILF) and one outgoing neural radiance field (NeRF). The key insight of the proposed method is the union of the incident and outgoing light fields through physically-based rendering and inter-reflections between surfaces, making it possible to disentangle the scene geometry, material, and lighting from image observations in a physically-based manner. The proposed incident light and inter-reflection framework can be easily applied to other NeRF systems. We show that our method can not only decompose the outgoing radiance into incident lights and surface materials, but also serve as a surface refinement module that further improves the reconstruction detail of the neural surface. We demonstrate on several datasets that the proposed method is able to achieve state-of-the-art results in terms of geometry reconstruction quality, material estimation accuracy, and the fidelity of novel view rendering.
Key facts. Cited by 73 papers in the map (data through 7 Oct 2026). Builds on 23 of its 41 references that are in the map. First posted on arXiv 30 Mar 2023.
Builds on
23 of 41 references.
References · 23
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 780
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
11 more
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2020Visibility-aware Multi-view Stereo Networkcited by 97
- 2021Learning Signed Distance Field for Multi-view Surface Reconstructioncited by 76
- 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
- 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
- 2020Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illuminationcited by 62
- 2022Critical Regularizations for Neural Surface Reconstruction in the Wildcited by 51
- 2022Neural Reflectance for Shape Recovery with Shadow Handlingcited by 28
- 2020Seeing the World in a Bag of Chipscited by 25
- 2022ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervisioncited by 17
Built on by
Citing papers per year: 2023: 8; 2024: 31; 2025: 17; 2026: 17.
73 papers.
Sort:
By area:
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
- 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Modelscited by 50
- 2024GaussianHair: Hair Modeling and Rendering with Light-aware Gaussianscited by 48
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
- 2024DifFRelight: Diffusion-Based Facial Performance Relightingcited by 35
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 27
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
- 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 22
38 more
- 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 19
- 2024Neural LightRig: Unlocking Accurate Object Normal and Material Estimation with Multi-Light Diffusioncited by 19
- 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wildcited by 18
- 2024PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relightingcited by 17
- 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splattingcited by 17
- 2025TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussianscited by 16
- 2023Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objectscited by 15
- 2024GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priorscited by 14
- 2024RNG: Relightable Neural Gaussianscited by 13
- 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splattingcited by 13
- 2024Flash Cache: Reducing Bias in Radiance Cache Based Inverse Renderingcited by 12
- 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fieldscited by 12
- 2025Gaussian Splatting with Discretized SDF for Relightable Assetscited by 12
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 10
- 2024NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectricscited by 9
- 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 9
- 2024Normal-GS: 3D Gaussian Splatting with Normal-Involved Renderingcited by 7
- 2024GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstructioncited by 7
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
- 2025Intrinsic Image Fusion for Multi-View 3D Material Reconstructioncited by 7
- 2023NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Renderingcited by 6
- 2024ViiNeuS: Volumetric Initialization for Implicit Neural Surface reconstruction of urban scenes with limited image overlapcited by 4
- 2024NPLMV-PS: Neural Point-Light Multi-View Photometric Stereocited by 4
- 2024Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Samplingcited by 4
- 2025MGSR: 2D/3D Mutual-boosted Gaussian Splatting for High-fidelity Surface Reconstruction under Various Light Conditionscited by 4
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesiscited by 4
- 2024Rethinking Directional Parameterization in Neural Implicit Surface Reconstructioncited by 3
- 2025Neural Reflectance Fields for Radio-Frequency Ray Tracingcited by 3
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstructioncited by 3
- 2024GaNI: Global and Near Field Illumination Aware Neural Inverse Renderingcited by 2
- 2024REFRAME: Reflective Surface Real-Time Rendering for Mobile Devicescited by 2
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
- 2024LUCES-MV: A Multi-View Dataset for Near-Field Point Light Source Photometric Stereocited by 2
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Renderingcited by 2
- 2023SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimationcited by 1
- 2024UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene Representationcited by 1
50 most cited of 73 All 73 (JSON)
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition25 Aug 2026
- 2026Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition10 Jul 2026
- 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting9 Jul 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting26 Jun 2026
- 2026From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance24 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026SRUG: Shadow-Guided Relightable Urban Scene with Generation Model23 May 2026
- 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering11 May 2026
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space1 May 2026
38 more
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2026CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editing12 Mar 2026
- 2026VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splats3 Mar 2026
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Rendering2 Mar 2026
- 2026Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Rendering9 Feb 2026
- 2025Intrinsic Image Fusion for Multi-View 3D Material Reconstruction15 Dec 2025
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures10 Dec 2025
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment8 Dec 2025
- 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera28 Nov 2025
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction23 Sep 2025
- 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereo24 Jul 2025
- 2025Gaussian Splatting with Discretized SDF for Relightable Assets21 Jul 2025
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection10 Jul 2025
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis27 May 2025
- 2025TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians26 Apr 2025
- 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting24 Apr 2025
- 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering9 Apr 2025
- 20253D Gaussian Inverse Rendering with Approximated Global Illumination2 Apr 2025
- 2025TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfer28 Mar 2025
- 2025MGSR: 2D/3D Mutual-boosted Gaussian Splatting for High-fidelity Surface Reconstruction under Various Light Conditions7 Mar 2025
- 2025Neural Reflectance Fields for Radio-Frequency Ray Tracing5 Jan 2025
- 2024LUCES-MV: A Multi-View Dataset for Near-Field Point Light Source Photometric Stereo21 Dec 2024
- 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields12 Dec 2024
- 2024Neural LightRig: Unlocking Accurate Object Normal and Material Estimation with Multi-Light Diffusion12 Dec 2024
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splatting1 Dec 2024
- 2024GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction24 Nov 2024
- 2024NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics15 Nov 2024
- 2024Material Transforms from Disentangled NeRF Representations12 Nov 2024
- 2024Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering27 Oct 2024
- 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting17 Oct 2024
- 2024DifFRelight: Diffusion-Based Facial Performance Relighting10 Oct 2024
- 2024RNG: Relightable Neural Gaussians29 Sep 2024
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis13 Sep 2024
- 2024Rethinking Directional Parameterization in Neural Implicit Surface Reconstruction11 Sep 2024
- 2024Flash Cache: Reducing Bias in Radiance Cache Based Inverse Rendering9 Sep 2024
- 2024GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors16 Aug 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
50 newest of 73 All 73 (JSON)
- 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Modelscited by 50
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
- 2024DifFRelight: Diffusion-Based Facial Performance Relightingcited by 35
- 2024Neural LightRig: Unlocking Accurate Object Normal and Material Estimation with Multi-Light Diffusioncited by 19
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Capturescited by 1
- 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relightingcited by 0
- 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting9 Jul 2026
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures10 Dec 2025
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2024Neural LightRig: Unlocking Accurate Object Normal and Material Estimation with Multi-Light Diffusion12 Dec 2024
- 2024DifFRelight: Diffusion-Based Facial Performance Relighting10 Oct 2024
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis13 Sep 2024
- 2024Neural Gaffer: Relighting Any Object via Diffusion11 Jun 2024
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models27 May 2024
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination17 Apr 2024
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
- 2024GaussianHair: Hair Modeling and Rendering with Light-aware Gaussianscited by 48
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 27
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
- 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 22
- 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 19
- 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wildcited by 18
- 2024PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relightingcited by 17
- 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splattingcited by 17
- 2025TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussianscited by 16
12 most cited of 64 All 64 (JSON)
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition25 Aug 2026
- 2026Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition10 Jul 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting26 Jun 2026
- 2026From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance24 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026SRUG: Shadow-Guided Relightable Urban Scene with Generation Model23 May 2026
- 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering11 May 2026
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space1 May 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
12 newest of 64 All 64 (JSON)