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AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting

arXiv 2606.28635 ↗First posted 26 Jun 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

Inverse rendering requires separating illumination from surface materials, which is highly ambiguous due to their tight coupling in observed images. While Gaussian Splatting is efficient for novel view synthesis, existing relightable methods approximate scene lighting using discrete point lights, global environment maps, or implicit representations. By ignoring the physical spatial extent of real-world emitters, these approaches produce incorrect light attenuation and unrealistic shadows. We present AEGIR (Area Emitters for Gaussian Inverse Rendering), a framework that explicitly models local area emitters within a relightable Gaussian Splatting representation. Joint optimization of emitters, materials, and geometry is challenging due to flexible emitter parameterization, which increases both the number of parameters and the ambiguity between illumination and materials. We address this by introducing a differentiable deferred rendering pipeline that integrates multiple importance sampling with targeted regularization. As a result, AEGIR accurately simulates local light transport and achieves more consistent decomposition. Experiments show that explicit area emitters improve illumination reconstruction and enhance downstream tasks, including novel view synthesis, controlled relighting, and virtual object insertion, particularly in scenes with complex local lighting.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 37 of its 48 references that are in the map. First posted on arXiv 26 Jun 2026.

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References · 37

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  3. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  4. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 747
  5. 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 593
  6. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  7. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  8. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  9. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  10. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
  11. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  12. 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion modelscited by 159
25 more
  1. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  2. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
  3. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  4. 2018InverseRenderNet: Learning single image inverse renderingcited by 100
  5. 2019Deep Parametric Indoor Lighting Estimationcited by 82
  6. 2022Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracingcited by 78
  7. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
  8. 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimationcited by 73
  9. 2019Fast Spatially-Varying Indoor Lighting Estimationcited by 72
  10. 2023DiffusionLight: Light Probes for Free by Painting a Chrome Ballcited by 63
  11. 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenescited by 62
  12. 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 55
  13. 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 53
  14. 2024Reflective Gaussian Splattingcited by 39
  15. 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 37
  16. 2023Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimationcited by 22
  17. 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
  18. 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 22
  19. 2024IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminationscited by 21
  20. 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 19
  21. 2024GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priorscited by 14
  22. 2025LuxDiT: Lighting Estimation with Video Diffusion Transformercited by 14
  23. 2025Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priorscited by 5
  24. 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
  25. 2026SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Renderingcited by 1

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