Nighttime Autonomous Driving Scene Reconstruction with Physically-Based Gaussian Splatting
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Abstract (arXiv)
This paper focuses on scene reconstruction under nighttime conditions in autonomous driving simulation. Recent methods based on Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) have achieved photorealistic modeling in autonomous driving scene reconstruction, but they primarily focus on normal-light conditions. Low-light driving scenes are more challenging to model due to their complex lighting and appearance conditions, which often causes performance degradation of existing methods. To address this problem, this work presents a novel approach that integrates physically based rendering into 3DGS to enhance nighttime scene reconstruction for autonomous driving. Specifically, our approach integrates physically based rendering into composite scene Gaussian representations and jointly optimizes Bidirectional Reflectance Distribution Function (BRDF) based material properties. We explicitly model diffuse components through a global illumination module and specular components by anisotropic spherical Gaussians. As a result, our approach improves reconstruction quality for outdoor nighttime driving scenes, while maintaining real-time rendering. Extensive experiments across diverse nighttime scenarios on two real-world autonomous driving datasets, including nuScenes and Waymo, demonstrate that our approach outperforms the state-of-the-art methods both quantitatively and qualitatively.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 26 of its 33 references that are in the map. First posted on arXiv 14 Feb 2026.
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References · 26
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- 2019nuScenes: A multimodal dataset for autonomous drivingcited by 4,485
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- 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 216
14 more
- 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
- 2023Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Renderingcited by 143
- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 141
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
- 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
- 2024DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Darkcited by 25
- 2024Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splattingcited by 20
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- 2024UniGaussian: Driving Scene Reconstruction from Multiple Camera Models via Unified Gaussian Representationscited by 10
- 2025ArmGS: Composite Gaussian Appearance Refinement for Modeling Dynamic Urban Environmentscited by 3
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