mlsanityData to 14 Oct 2026

SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering

arXiv 2603.27516 ↗First posted 29 Mar 2026cs.CVcited by 1

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Abstract (arXiv)

We present SGS-Intrinsic, an indoor inverse rendering framework that works well for sparse-view images. Unlike existing 3D Gaussian Splatting (3DGS) based methods that focus on object-centric reconstruction and fail to work under sparse view settings, our method allows to achieve high-quality geometry reconstruction and accurate disentanglement of material and illumination. The core idea is to construct a dense and geometry-consistent Gaussian semantic field guided by semantic and geometric priors, providing a reliable foundation for subsequent inverse rendering. Building upon this, we perform material-illumination disentanglement by combining a hybrid illumination model and material prior to effectively capture illumination-material interactions. To mitigate the impact of cast shadows and enhance the robustness of material recovery, we introduce illumination-invariant material constraint together with a deshadowing model. Extensive experiments on benchmark datasets show that our method consistently improves both reconstruction fidelity and inverse rendering quality over existing 3DGS-based inverse rendering approaches. Our code is available at https://github.com/GrumpySloths/SGS_Intrinsic.github.io.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 51 of its 57 references that are in the map. First posted on arXiv 29 Mar 2026.

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51 of 57 references.

References · 51

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38 more
  1. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
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  3. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
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  16. 20243DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priorscited by 106
  17. 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generationcited by 93
  18. 2024FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenescited by 89
  19. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
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  22. 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
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  25. 2024Colorful Diffuse Intrinsic Image Decomposition in the Wildcited by 44
  26. 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
  27. 2024Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesiscited by 41
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  37. 2024How to Use Diffusion Priors under Sparse Views?cited by 8
  38. 2024Sp2360: Sparse-view 360 Scene Reconstruction using Cascaded 2D Diffusion Priorscited by 7

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