GS-ProCams: Gaussian Splatting-based Projector-Camera Systems
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Abstract (arXiv)
We present GS-ProCams, the first Gaussian Splatting-based framework for projector-camera systems (ProCams). GS-ProCams is not only view-agnostic but also significantly enhances the efficiency of projection mapping (PM) that requires establishing geometric and radiometric mappings between the projector and the camera. Previous CNN-based ProCams are constrained to a specific viewpoint, limiting their applicability to novel perspectives. In contrast, NeRF-based ProCams support view-agnostic projection mapping, however, they require an additional co-located light source and demand significant computational and memory resources. To address this issue, we propose GS-ProCams that employs 2D Gaussian for scene representations, and enables efficient view-agnostic ProCams applications. In particular, we explicitly model the complex geometric and photometric mappings of ProCams using projector responses, the projection surface's geometry and materials represented by Gaussians, and the global illumination component. Then, we employ differentiable physically-based rendering to jointly estimate them from captured multi-view projections. Compared to state-of-the-art NeRF-based methods, our GS-ProCams eliminates the need for additional devices, achieving superior ProCams simulation quality. It also uses only 1/10 of the GPU memory for training and is 900 times faster in inference speed. Please refer to our project page for the code and dataset: https://realqingyue.github.io/GS-ProCams/.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 34 of its 96 references that are in the map. First posted on arXiv 16 Dec 2024.
Builds on
34 of 96 references.
References · 34
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22 more
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
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Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026Shadowless Projection Mapping for Tabletop Workspaces with Synthetic Aperture Projectorcited by 0
- 2026ProCap: Projection-Aware Captioning for Spatial Augmented Realitycited by 0
- 2026Setup-Independent Full Projector Compensationcited by 0
- 2026Breaking the Scalability Limit of Multi-Projector Calibration with Embedded Camerascited by 0
- 2026Physically-guided Image Generation for Multi-Projection Mappingcited by 0
- 2026FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera Systemcited by 0
- 2026FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System20 Jul 2026
- 2026Physically-guided Image Generation for Multi-Projection Mapping21 Jun 2026
- 2026Breaking the Scalability Limit of Multi-Projector Calibration with Embedded Cameras27 Apr 2026
- 2026Setup-Independent Full Projector Compensation2 Apr 2026
- 2026ProCap: Projection-Aware Captioning for Spatial Augmented Reality1 Apr 2026
- 2026Shadowless Projection Mapping for Tabletop Workspaces with Synthetic Aperture Projector12 Mar 2026