mlsanityData to 7 Oct 2026

ReCap: Better Gaussian Relighting with Cross-Environment Captures

arXiv 2412.07534 ↗First posted 10 Dec 2024cs.CVcited by 14

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Abstract (arXiv)

Accurate 3D objects relighting in diverse unseen environments is crucial for realistic virtual object placement. Due to the albedo-lighting ambiguity, existing methods often fall short in producing faithful relights. Without proper constraints, observed training views can be explained by numerous combinations of lighting and material attributes, lacking physical correspondence with the actual environment maps used for relighting. In this work, we present ReCap, treating cross-environment captures as multi-task target to provide the missing supervision that cuts through the entanglement. Specifically, ReCap jointly optimizes multiple lighting representations that share a common set of material attributes. This naturally harmonizes a coherent set of lighting representations around the mutual material attributes, exploiting commonalities and differences across varied object appearances. Such coherence enables physically sound lighting reconstruction and robust material estimation - both essential for accurate relighting. Together with a streamlined shading function and effective post-processing, ReCap outperforms all leading competitors on an expanded relighting benchmark.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 29 of its 51 references that are in the map. First posted on arXiv 10 Dec 2024.

Builds on

29 of 51 references.

References · 29

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  7. 2019SuperGlue: Learning Feature Matching with Graph Neural Networkscited by 1,437
  8. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  9. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  10. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  11. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  12. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
17 more
  1. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  2. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  3. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  4. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  5. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
  6. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  7. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  8. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  9. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  10. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  11. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  12. 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
  13. 2019Fast Spatially-Varying Indoor Lighting Estimationcited by 72
  14. 2020Multi-View Photometric Stereo: A Robust Solution and Benchmark Dataset for Spatially Varying Isotropic Materialscited by 56
  15. 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
  16. 2022Towards Racially Unbiased Skin Tone Estimation via Scene Disambiguationcited by 32
  17. 2020Seeing the World in a Bag of Chipscited by 25

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 9; 2026: 5.

14 papers.

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