Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion
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Abstract (arXiv)
Differentiable 3D-Gaussian splatting (GS) is emerging as a prominent technique in computer vision and graphics for reconstructing 3D scenes. GS represents a scene as a set of 3D Gaussians with varying opacities and employs a computationally efficient splatting operation along with analytical derivatives to compute the 3D Gaussian parameters given scene images captured from various viewpoints. Unfortunately, capturing surround view (360circ viewpoint) images is impossible or impractical in many real-world imaging scenarios, including underwater imaging, rooms inside a building, and autonomous navigation. In these restricted baseline imaging scenarios, the GS algorithm suffers from a well-known 'missing cone' problem, which results in poor reconstruction along the depth axis. In this manuscript, we demonstrate that using transient data (from sonars) allows us to address the missing cone problem by sampling high-frequency data along the depth axis. We extend the Gaussian splatting algorithms for two commonly used sonars and propose fusion algorithms that simultaneously utilize RGB camera data and sonar data. Through simulations, emulations, and hardware experiments across various imaging scenarios, we show that the proposed fusion algorithms lead to significantly better novel view synthesis (5 dB improvement in PSNR) and 3D geometry reconstruction (60% lower Chamfer distance).
Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 27 of its 56 references that are in the map. First posted on arXiv 6 Apr 2024.
Builds on
27 of 56 references.
References · 27
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023Gaussian Splatting SLAMcited by 415
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 173
- 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 168
15 more
- 2020CenterFusion: Center-based Radar and Camera Fusion for 3D Object Detectioncited by 161
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
- 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
- 20243D Gaussian as a New Era: A Surveycited by 104
- 2021T"oRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesiscited by 88
- 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 61
- 2023CoGS: Controllable Gaussian Splattingcited by 32
- 2023Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fieldscited by 27
- 2022Neural Implicit Surface Reconstruction using Imaging Sonarcited by 19
- 2023Neural Volumetric Reconstruction for Coherent Synthetic Aperture Sonarcited by 16
- 2024High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimizationcited by 15
- 2024AONeuS: A Neural Rendering Framework for Acoustic-Optical Sensor Fusioncited by 13
- 2022SINR: Deconvolving Circular SAS Images Using Implicit Neural Representationscited by 4
- 2022Conditional GANs for Sonar Image Filtering with Applications to Underwater Occupancy Mappingcited by 4
- 2022Monocular Camera and Single-Beam Sonar-Based Underwater Collision-Free Navigation with Domain Randomizationcited by 1
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Citing papers per year: 2024: 3; 2025: 7; 2026: 7.
17 papers.
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- 2025RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenescited by 15
- 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 12
- 2024UWStereo: A Large Synthetic Dataset for Underwater Stereo Matchingcited by 7
- 2024Gaussian Splashing: Direct Volumetric Rendering Underwatercited by 7
- 2025SonarSplat: Novel View Synthesis of Imaging Sonar via Gaussian Splattingcited by 5
- 2025CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representationcited by 4
- 2025Acoustic Neural 3D Reconstruction Under Pose Driftcited by 3
- 2025Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fieldscited by 2
- 2025SonarSweep: Fusing Sonar and Vision for Robust 3D Reconstruction via Plane Sweepingcited by 1
- 2026NAS-GS: Noise-Aware Sonar Gaussian Splattingcited by 1
- 2026TouchAnything: Diffusion-Guided 3D Reconstruction from Sparse Robot Touchescited by 1
- 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splattingcited by 1
5 more
- 2025Underwater Monocular Metric Depth Estimation: Real-World Benchmarks and Synthetic Fine-Tuning with Vision Foundation Modelscited by 0
- 2026Non-line-of-sight imaging with arbitrary relay surface geometries via 3D Gaussian Transient Renderingcited by 0
- 2026Adapting Vision Foundation Models to Acoustics for Pose-Free 3D Sonar Reconstructioncited by 0
- 20263D Point Splatting for mmWave Radar Novel View Synthesiscited by 0
- 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splattingcited by 0
- 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting4 Oct 2026
- 20263D Point Splatting for mmWave Radar Novel View Synthesis10 Sep 2026
- 2026Adapting Vision Foundation Models to Acoustics for Pose-Free 3D Sonar Reconstruction5 Sep 2026
- 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting9 Jul 2026
- 2026Non-line-of-sight imaging with arbitrary relay surface geometries via 3D Gaussian Transient Rendering19 Jun 2026
- 2026TouchAnything: Diffusion-Guided 3D Reconstruction from Sparse Robot Touches10 Apr 2026
- 2026NAS-GS: Noise-Aware Sonar Gaussian Splatting9 Jan 2026
- 2025SonarSweep: Fusing Sonar and Vision for Robust 3D Reconstruction via Plane Sweeping1 Nov 2025
- 2025Underwater Monocular Metric Depth Estimation: Real-World Benchmarks and Synthetic Fine-Tuning with Vision Foundation Models2 Jul 2025
- 2025RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenes2 Jun 2025
- 2025Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields8 May 2025
- 2025CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation17 Apr 2025
5 more
- 2025SonarSplat: Novel View Synthesis of Imaging Sonar via Gaussian Splatting31 Mar 2025
- 2025Acoustic Neural 3D Reconstruction Under Pose Drift11 Mar 2025
- 2024Volumetrically Consistent 3D Gaussian Rasterization4 Dec 2024
- 2024Gaussian Splashing: Direct Volumetric Rendering Underwater29 Nov 2024
- 2024UWStereo: A Large Synthetic Dataset for Underwater Stereo Matching3 Sep 2024
- 2025RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenescited by 15
- 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 12
- 2024UWStereo: A Large Synthetic Dataset for Underwater Stereo Matchingcited by 7
- 2024Gaussian Splashing: Direct Volumetric Rendering Underwatercited by 7
- 2025SonarSplat: Novel View Synthesis of Imaging Sonar via Gaussian Splattingcited by 5
- 2025CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representationcited by 4
- 2025Acoustic Neural 3D Reconstruction Under Pose Driftcited by 3
- 2025Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fieldscited by 2
- 2025SonarSweep: Fusing Sonar and Vision for Robust 3D Reconstruction via Plane Sweepingcited by 1
- 2026NAS-GS: Noise-Aware Sonar Gaussian Splattingcited by 1
- 2025Underwater Monocular Metric Depth Estimation: Real-World Benchmarks and Synthetic Fine-Tuning with Vision Foundation Modelscited by 0
- 2026Non-line-of-sight imaging with arbitrary relay surface geometries via 3D Gaussian Transient Renderingcited by 0
12 most cited of 15 All 15 (JSON)
- 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting4 Oct 2026
- 20263D Point Splatting for mmWave Radar Novel View Synthesis10 Sep 2026
- 2026Adapting Vision Foundation Models to Acoustics for Pose-Free 3D Sonar Reconstruction5 Sep 2026
- 2026Non-line-of-sight imaging with arbitrary relay surface geometries via 3D Gaussian Transient Rendering19 Jun 2026
- 2026NAS-GS: Noise-Aware Sonar Gaussian Splatting9 Jan 2026
- 2025SonarSweep: Fusing Sonar and Vision for Robust 3D Reconstruction via Plane Sweeping1 Nov 2025
- 2025Underwater Monocular Metric Depth Estimation: Real-World Benchmarks and Synthetic Fine-Tuning with Vision Foundation Models2 Jul 2025
- 2025RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenes2 Jun 2025
- 2025Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields8 May 2025
- 2025CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation17 Apr 2025
- 2025SonarSplat: Novel View Synthesis of Imaging Sonar via Gaussian Splatting31 Mar 2025
- 2025Acoustic Neural 3D Reconstruction Under Pose Drift11 Mar 2025
12 newest of 15 All 15 (JSON)