mlsanityData to 7 Oct 2026

Diffusion-Based Material Regularization for Physics-Based Inverse Rendering

arXiv 2606.31065 ↗First posted 30 Jun 2026cs.CVcited by 0

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Reconstructing physics-based 3D assets -- geometry, materials, and illumination -- from multi-view images is a core problem in computer graphics and vision, and a prerequisite for realistic relighting and editing. Physics-based inverse rendering offers an accurate image-formation model, but is severely underconstrained: without strong priors, illumination is baked into materials, and reconstructions generalize poorly to novel views and lighting. Data-driven diffusion models, in contrast, predict visually plausible materials, yet their predictions rarely satisfy the rendering equation and are not directly usable for physics-based rendering. We bridge these two paradigms rather than replacing either. Our key idea is to treat the predictions of a state-of-the-art diffusion model not as target material values but as a similarity kernel for optimization: we introduce a regularization loss that penalizes deviations in the optimized material over surface regions where the diffusion predictions are near-constant, while leaving the optimization free to match the input images. Built on this regularizer, our end-to-end pipeline jointly reconstructs geometry, materials, and illumination, yielding high-quality assets that drop into standard rendering pipelines and relight faithfully. On the Synthetic4Relight, Stanford-ORB, and DTC-Synthetic datasets, our method significantly outperforms state-of-the-art baselines in both reconstruction accuracy and relighting quality.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 43 of its 58 references that are in the map. First posted on arXiv 30 Jun 2026.

Builds on

43 of 58 references.

Closest ancestors · 15

Same direction, newest first

  1. 2025MatMart: Material Reconstruction of 3D Objects via Diffusion24 Nov
  2. 2025LuxDiT: Lighting Estimation with Video Diffusion Transformer3 Sep
  3. 2025LightSwitch: Multi-view Relighting with Material-guided Diffusion8 Aug
  4. 2025DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball Inpainting2 Jul
  5. 2025VideoMat: Extracting PBR Materials from Video Diffusion Models11 Jun
  6. 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models30 Jan
  7. 2024Material Anything: Generating Materials for Any 3D Object via Diffusion22 Nov
  8. 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors23 Sep
  9. 2024Neural Gaffer: Relighting Any Object via Diffusion11 Jun
  10. 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models1 May
  11. 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination17 Apr
  12. 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation19 Feb
3 more
  1. 2023DiffusionLight: Light Probes for Free by Painting a Chrome Ball14 Dec
  2. 2023SyncDiffusion: Coherent Montage via Synchronized Joint Diffusions8 Jun
  3. 2023HiFA: High-fidelity Text-to-3D Generation with Advanced Diffusion Guidance30 May

Other references · 28

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  4. 2018Noise2Noise: Learning Image Restoration without Clean Datacited by 526
  5. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  6. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  7. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  8. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  9. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  10. 2022Parallel Diffusion Models of Operator and Image for Blind Inverse Problemscited by 113
  11. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
  12. 2025InverseBench: Benchmarking Plug-and-Play Diffusion Priors for Inverse Problems in Physical Sciencescited by 67
16 more
  1. 2023Factor Fields: A Unified Framework for Neural Fields and Beyondcited by 58
  2. 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 53
  3. 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
  4. 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
  5. 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
  6. 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
  7. 2023Materialistic: Selecting Similar Materials in Imagescited by 26
  8. 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Modelscited by 23
  9. 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 22
  10. 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variationcited by 13
  11. 2024Flash Cache: Reducing Bias in Radiance Cache Based Inverse Renderingcited by 12
  12. 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 10
  13. 2024SAMa: Material-aware 3D Selection and Segmentationcited by 9
  14. 2025ROGR: Relightable 3D Objects using Generative Relightingcited by 7
  15. 2024Differentiable Inverse Rendering with Interpretable Basis BRDFscited by 6
  16. 2024Uncertainty for SVBRDF Acquisition using Frequency Analysiscited by 4

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2023Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering
  2. 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures
  3. 2025Generative Detail Enhancement for Physically Based Materials
  4. 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry
  5. 2025DualMat: PBR Material Estimation via Coherent Dual-Path Diffusion
  6. 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation
  7. 2024Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering
  8. 2025MatE: Material Extraction from Single-Image via Geometric Prior