Deformable Radial Kernel Splatting
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Abstract (arXiv)
Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inherent radial symmetry and smoothness constraints limit their ability to represent complex shapes, often requiring thousands of primitives to approximate detailed geometry. We introduce Deformable Radial Kernel (DRK), which extends Gaussian splatting into a more general and flexible framework. Through learnable radial bases with adjustable angles and scales, DRK efficiently models diverse shape primitives while enabling precise control over edge sharpness and boundary curvature. iven DRK's planar nature, we further develop accurate ray-primitive intersection computation for depth sorting and introduce efficient kernel culling strategies for improved rasterization efficiency. Extensive experiments demonstrate that DRK outperforms existing methods in both representation efficiency and rendering quality, achieving state-of-the-art performance while dramatically reducing primitive count.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 53 of its 75 references that are in the map. First posted on arXiv 16 Dec 2024.
Builds on
53 of 75 references.
References · 53
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
38 more
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2019Neural Point-Based Graphicscited by 326
- 2020Single-View View Synthesis with Multiplane Imagescited by 263
- 2023Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformerscited by 257
- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
- 2020Free View Synthesiscited by 231
- 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
- 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
- 2020Stable View Synthesiscited by 165
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
- 2022ARF: Artistic Radiance Fieldscited by 147
- 2022StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learningcited by 140
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2021Modular Interactive Video Object Segmentation: Interaction-to-Mask, Propagation and Difference-Aware Fusioncited by 129
- 20193D Ken Burns Effect from a Single Imagecited by 128
- 2019Neural Rerendering in the Wildcited by 121
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 107
- 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
- 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
- 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
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- 2022Unified Implicit Neural Stylizationcited by 67
- 2019Neural Point Cloud Rendering via Multi-Plane Projectioncited by 60
- 2022NeuPhysics: Editable Neural Geometry and Physics from Monocular Videoscited by 50
- 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
- 20243D-HGS: 3D Half-Gaussian Splattingcited by 43
- 2022NeROIC: Neural Rendering of Objects from Online Image Collectionscited by 36
- 2024Splatter a Video: Video Gaussian Representation for Versatile Processingcited by 31
- 2023SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenescited by 30
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
50 most cited of 53 All 53 (JSON)
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Citing papers per year: 2025: 6; 2026: 11.
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- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2025Radiance Meshes for Volumetric Reconstructioncited by 6
- 2025Triangle Splatting+: Differentiable Rendering with Opaque Trianglescited by 5
- 2025Universal Beta Splattingcited by 3
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representationcited by 1
- 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fieldscited by 1
- 20263D Skew Gaussian Splatting with Any Camera Trajectory Visualization Enginecited by 1
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstructioncited by 0
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernelscited by 0
- 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Boundcited by 0
5 more
- 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Renderingcited by 0
- 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generationcited by 0
- 2026Resonant Brane Splatting for Arbitrary-Scale Super-Resolutioncited by 0
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Renderingcited by 0
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoisingcited by 0
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising22 Sep 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026Resonant Brane Splatting for Arbitrary-Scale Super-Resolution28 Jun 2026
- 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation23 Jun 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 20263D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine18 May 2026
- 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering12 May 2026
- 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Bound30 Apr 2026
- 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields20 Mar 2026
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernels19 Mar 2026
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation14 Jan 2026
- 2025Radiance Meshes for Volumetric Reconstruction3 Dec 2025
5 more
- 2025Universal Beta Splatting30 Sep 2025
- 2025Triangle Splatting+: Differentiable Rendering with Opaque Triangles29 Sep 2025
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitives27 Jul 2025
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction15 Jul 2025
- 2025Triangle Splatting for Real-Time Radiance Field Rendering25 May 2025
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2025Radiance Meshes for Volumetric Reconstructioncited by 6
- 2025Triangle Splatting+: Differentiable Rendering with Opaque Trianglescited by 5
- 2025Universal Beta Splattingcited by 3
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representationcited by 1
- 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fieldscited by 1
- 20263D Skew Gaussian Splatting with Any Camera Trajectory Visualization Enginecited by 1
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstructioncited by 0
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernelscited by 0
- 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Boundcited by 0
12 most cited of 16 All 16 (JSON)
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising22 Sep 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026Resonant Brane Splatting for Arbitrary-Scale Super-Resolution28 Jun 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 20263D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine18 May 2026
- 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering12 May 2026
- 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Bound30 Apr 2026
- 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields20 Mar 2026
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernels19 Mar 2026
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation14 Jan 2026
- 2025Radiance Meshes for Volumetric Reconstruction3 Dec 2025
- 2025Universal Beta Splatting30 Sep 2025
12 newest of 16 All 16 (JSON)