mlsanityData to 7 Oct 2026

Deformable Radial Kernel Splatting

arXiv 2412.11752 ↗First posted 16 Dec 2024cs.CV cs.GRcited by 17

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Abstract (arXiv)

Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inherent radial symmetry and smoothness constraints limit their ability to represent complex shapes, often requiring thousands of primitives to approximate detailed geometry. We introduce Deformable Radial Kernel (DRK), which extends Gaussian splatting into a more general and flexible framework. Through learnable radial bases with adjustable angles and scales, DRK efficiently models diverse shape primitives while enabling precise control over edge sharpness and boundary curvature. iven DRK's planar nature, we further develop accurate ray-primitive intersection computation for depth sorting and introduce efficient kernel culling strategies for improved rasterization efficiency. Extensive experiments demonstrate that DRK outperforms existing methods in both representation efficiency and rendering quality, achieving state-of-the-art performance while dramatically reducing primitive count.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 53 of its 75 references that are in the map. First posted on arXiv 16 Dec 2024.

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53 of 75 references.

References · 53

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  7. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  8. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
  9. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  10. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  11. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  12. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
38 more
  1. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  2. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  3. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  4. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  5. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
  6. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  7. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  8. 2019Neural Point-Based Graphicscited by 326
  9. 2020Single-View View Synthesis with Multiplane Imagescited by 263
  10. 2023Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformerscited by 257
  11. 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
  12. 2020Free View Synthesiscited by 231
  13. 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
  14. 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
  15. 2020Stable View Synthesiscited by 165
  16. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
  17. 2022ARF: Artistic Radiance Fieldscited by 147
  18. 2022StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learningcited by 140
  19. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  20. 2024Recent Advances in 3D Gaussian Splattingcited by 130
  21. 2021Modular Interactive Video Object Segmentation: Interaction-to-Mask, Propagation and Difference-Aware Fusioncited by 129
  22. 20193D Ken Burns Effect from a Single Imagecited by 128
  23. 2019Neural Rerendering in the Wildcited by 121
  24. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 107
  25. 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
  26. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  27. 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
  28. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
  29. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
  30. 2022Unified Implicit Neural Stylizationcited by 67
  31. 2019Neural Point Cloud Rendering via Multi-Plane Projectioncited by 60
  32. 2022NeuPhysics: Editable Neural Geometry and Physics from Monocular Videoscited by 50
  33. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  34. 20243D-HGS: 3D Half-Gaussian Splattingcited by 43
  35. 2022NeROIC: Neural Rendering of Objects from Online Image Collectionscited by 36
  36. 2024Splatter a Video: Video Gaussian Representation for Versatile Processingcited by 31
  37. 2023SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenescited by 30
  38. 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19

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Citing papers per year: 2025: 6; 2026: 11.

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