From Pixels to Primitives: Scene Change Detection in 3D Gaussian Splatting
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Abstract (arXiv)
Scene change detection methods built on Gaussian splatting universally follow a render-then-compare paradigm: the pre-change scene is rendered into 2D and compared against post-change images via pixel or feature residuals. This change detection problem with Gaussian Splatting has been treated as a question about pixels; we treat it as a question about primitives. We provide direct evidence that native primitive attributes alone -- position, anisotropic covariance, and color -- carry sufficient signal for scene change detection. What makes primitive-space comparison hard is the under-constrained nature of Gaussian splatting representation: independent optimizations yield primitive solutions whose count, positions, shapes, and colors differ even where nothing has changed. We address this challenge with anisotropic models of geometric and photometric drift, complemented by a per-primitive observability term that reflects the extent to which each Gaussian is constrained by the camera geometry. Operating directly on primitives gives our method, GD-DIFF, two properties that distinguish it from render-then-compare methods. First, change maps are multi-view consistent by construction, where prior work had to learn this through an additional optimization objective. Second, geometric and appearance changes are scored separately, identifying not just where but what kind of change occurred, distinguishing structural changes (e.g., an added object) from surface-level ones (e.g., a color change) without supervision or external model dependencies. On real-world benchmarks, GS-DIFF surpasses the prior state-of-the-art approach by ~17% in mean Intersection over Union.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 34 of its 50 references that are in the map. First posted on arXiv 8 May 2026.
Builds on
34 of 50 references.
References · 34
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- 2018Fully Convolutional Siamese Networks for Change Detectioncited by 306
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
22 more
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 43
- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
- 2024SplatPose & Detect: Pose-Agnostic 3D Anomaly Detectioncited by 25
- 20223D VSG: Long-term Semantic Scene Change Prediction through 3D Variable Scene Graphscited by 24
- 2023The Change You Want to See (Now in 3D)cited by 17
- 2024Towards Generalizable Scene Change Detectioncited by 17
- 20243DGS-CD: 3D Gaussian Splatting-based Change Detection for Physical Object Rearrangementcited by 15
- 2024Zero-Shot Scene Change Detectioncited by 13
- 2024ZeroSCD: Zero-Shot Street Scene Change Detectioncited by 12
- 2024Robust Scene Change Detection Using Visual Foundation Models and Cross-Attention Mechanismscited by 12
- 2024Multi-View Pose-Agnostic Change Localization with Zero Labelscited by 12
- 2024SplatPose+: Real-time Image-Based Pose-Agnostic 3D Anomaly Detectioncited by 11
- 2025CL-Splats: Continual Learning of Gaussian Splatting with Local Optimizationcited by 10
- 2024Towards Generalizing to Unseen Domains with Few Labelscited by 8
- 2021City-scale Scene Change Detection using Point Cloudscited by 7
- 2025EMPLACE: Self-Supervised Urban Scene Change Detectioncited by 7
- 2025Gaussian Difference: Find Any Change Instance in 3D Scenescited by 5
- 2026Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesiscited by 5
- 2025Digital Twin Buildings: 3D Modeling, GIS Integration, and Visual Descriptions Using Gaussian Splatting, ChatGPT/Deepseek, and Google Maps Platformcited by 4
- 2025Changes in Real Time: Online Scene Change Detection with Multi-View Fusioncited by 3
- 20253D Scene Change Modeling With Consistent Multi-View Aggregationcited by 3
- 2024Gaussian Heritage: 3D Digitization of Cultural Heritage with Integrated Object Segmentationcited by 2
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Citing papers per year: 2026: 3.
3 papers.