RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting
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Abstract (arXiv)
We consider the problem of adding dynamic rain effects to in-the-wild scenes in a physically-correct manner. Recent advances in scene modeling have made significant progress, with NeRF and 3DGS techniques emerging as powerful tools for reconstructing complex scenes. However, while effective for novel view synthesis, these methods typically struggle with challenging scene editing tasks, such as physics-based rain simulation. In contrast, traditional physics-based simulations can generate realistic rain effects, such as raindrops and splashes, but they often rely on skilled artists to carefully set up high-fidelity scenes. This process lacks flexibility and scalability, limiting its applicability to broader, open-world environments. In this work, we introduce RainyGS, a novel approach that leverages the strengths of both physics-based modeling and 3DGS to generate photorealistic, dynamic rain effects in open-world scenes with physical accuracy. At the core of our method is the integration of physically-based raindrop and shallow water simulation techniques within the fast 3DGS rendering framework, enabling realistic and efficient simulations of raindrop behavior, splashes, and reflections. Our method supports synthesizing rain effects at over 30 fps, offering users flexible control over rain intensity -- from light drizzles to heavy downpours. We demonstrate that RainyGS performs effectively for both real-world outdoor scenes and large-scale driving scenarios, delivering more photorealistic and physically-accurate rain effects compared to state-of-the-art methods. Project page can be found at https://pku-vcl-geometry.github.io/RainyGS/
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 31 of its 54 references that are in the map. First posted on arXiv 27 Mar 2025.
Builds on
31 of 54 references.
References · 31
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,451
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2017Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networkscited by 707
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
19 more
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
- 2024Rethinking Inductive Biases for Surface Normal Estimationcited by 124
- 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 90
- 2022ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Fieldcited by 37
- 2022Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertioncited by 35
- 2019Semantic Understanding of Foggy Scenes with Purely Synthetic Datacited by 22
- 2021ClimateGAN: Raising Climate Change Awareness by Generating Images of Floodscited by 14
- 2019Visualizing the Consequences of Climate Change Using Cycle-Consistent Adversarial Networkscited by 12
- 2024Apple Vision Pro: Comments in Healthcarecited by 2
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Citing papers per year: 2025: 5; 2026: 8.
13 papers.
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- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
- 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoningcited by 14
- 2025Controllable Weather Synthesis and Removal with Video Diffusion Modelscited by 11
- 2025Let it Snow! Animating 3D Gaussian Scenes with Dynamic Weather Effects via Physics-Guided Score Distillationcited by 7
- 2025Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Timecited by 4
- 2025OmniRaindrop: A Comprehensive Benchmark for Dual-Focused Raindrop Removal under Day and Night Scenescited by 4
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2026WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformationcited by 2
- 2026FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splattingcited by 2
- 2026Semantic-Aware, Physics-Informed, Geometry-Grounded Weather Video Synthesiscited by 1
- 2026MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editingcited by 0
- 2026GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenescited by 0
- 2026MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction14 Oct 2026
- 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning27 Aug 2026
- 2026GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenes3 Aug 2026
- 2026Semantic-Aware, Physics-Informed, Geometry-Grounded Weather Video Synthesis27 Jun 2026
- 2026MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editing22 Jun 2026
- 2026FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting30 Apr 2026
- 2026WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformation25 Feb 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction29 Dec 2025
- 2025OmniRaindrop: A Comprehensive Benchmark for Dual-Focused Raindrop Removal under Day and Night Scenes20 Oct 2025
- 2025Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Time26 May 2025
- 2025Controllable Weather Synthesis and Removal with Video Diffusion Models1 May 2025
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
- 2025Let it Snow! Animating 3D Gaussian Scenes with Dynamic Weather Effects via Physics-Guided Score Distillationcited by 7
- 2025Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Timecited by 4
- 2025OmniRaindrop: A Comprehensive Benchmark for Dual-Focused Raindrop Removal under Day and Night Scenescited by 4
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2026WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformationcited by 2
- 2026FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splattingcited by 2
- 2026Semantic-Aware, Physics-Informed, Geometry-Grounded Weather Video Synthesiscited by 1
- 2026MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editingcited by 0
- 2026GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenescited by 0
- 2026MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstructioncited by 0
- 2026MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction14 Oct 2026
- 2026GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenes3 Aug 2026
- 2026Semantic-Aware, Physics-Informed, Geometry-Grounded Weather Video Synthesis27 Jun 2026
- 2026MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editing22 Jun 2026
- 2026FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting30 Apr 2026
- 2026WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformation25 Feb 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction29 Dec 2025
- 2025OmniRaindrop: A Comprehensive Benchmark for Dual-Focused Raindrop Removal under Day and Night Scenes20 Oct 2025
- 2025Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Time26 May 2025
- 2025Let it Snow! Animating 3D Gaussian Scenes with Dynamic Weather Effects via Physics-Guided Score Distillation7 Apr 2025