mlsanityData to 7 Oct 2026

Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting

arXiv 2408.07595 ↗First posted 14 Aug 2024cs.CVcited by 5

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Abstract (arXiv)

We propose progressive radiance distillation, an inverse rendering method that combines physically-based rendering with Gaussian-based radiance field rendering using a distillation progress map. Taking multi-view images as input, our method starts from a pre-trained radiance field guidance, and distills physically-based light and material parameters from the radiance field using an image-fitting process. The distillation progress map is initialized to a small value, which favors radiance field rendering. During early iterations when fitted light and material parameters are far from convergence, the radiance field fallback ensures the sanity of image loss gradients and avoids local minima that attracts under-fit states. As fitted parameters converge, the physical model gradually takes over and the distillation progress increases correspondingly. In presence of light paths unmodeled by the physical model, the distillation progress never finishes on affected pixels and the learned radiance field stays in the final rendering. With this designed tolerance for physical model limitations, we prevent unmodeled color components from leaking into light and material parameters, alleviating relighting artifacts. Meanwhile, the remaining radiance field compensates for the limitations of the physical model, guaranteeing high-quality novel views synthesis. Experimental results demonstrate that our method significantly outperforms state-of-the-art techniques quality-wise in both novel view synthesis and relighting. The idea of progressive radiance distillation is not limited to Gaussian splatting. We show that it also has positive effects for prominently specular scenes when adapted to a mesh-based inverse rendering method.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 28 of its 49 references that are in the map. First posted on arXiv 14 Aug 2024.

Builds on

28 of 49 references.

References · 28

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  4. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  5. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  6. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  7. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  8. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  9. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  10. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  11. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  12. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
16 more
  1. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  2. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  3. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  4. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  5. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  6. 2020Differentiable Rendering: A Surveycited by 123
  7. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
  8. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
  9. 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 63
  10. 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
  11. 20243D Gaussian Splatting with Deferred Reflectioncited by 61
  12. 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
  13. 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
  14. 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 40
  15. 2023Neural Microfacet Fields for Inverse Renderingcited by 37
  16. 2017A Variational Approach to Shape-from-shading Under Natural Illuminationcited by 6

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 3.

5 papers.