Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting
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Abstract (arXiv)
We propose progressive radiance distillation, an inverse rendering method that combines physically-based rendering with Gaussian-based radiance field rendering using a distillation progress map. Taking multi-view images as input, our method starts from a pre-trained radiance field guidance, and distills physically-based light and material parameters from the radiance field using an image-fitting process. The distillation progress map is initialized to a small value, which favors radiance field rendering. During early iterations when fitted light and material parameters are far from convergence, the radiance field fallback ensures the sanity of image loss gradients and avoids local minima that attracts under-fit states. As fitted parameters converge, the physical model gradually takes over and the distillation progress increases correspondingly. In presence of light paths unmodeled by the physical model, the distillation progress never finishes on affected pixels and the learned radiance field stays in the final rendering. With this designed tolerance for physical model limitations, we prevent unmodeled color components from leaking into light and material parameters, alleviating relighting artifacts. Meanwhile, the remaining radiance field compensates for the limitations of the physical model, guaranteeing high-quality novel views synthesis. Experimental results demonstrate that our method significantly outperforms state-of-the-art techniques quality-wise in both novel view synthesis and relighting. The idea of progressive radiance distillation is not limited to Gaussian splatting. We show that it also has positive effects for prominently specular scenes when adapted to a mesh-based inverse rendering method.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 28 of its 49 references that are in the map. First posted on arXiv 14 Aug 2024.
Builds on
28 of 49 references.
References · 28
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- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
16 more
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
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- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 63
- 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
- 20243D Gaussian Splatting with Deferred Reflectioncited by 61
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 40
- 2023Neural Microfacet Fields for Inverse Renderingcited by 37
- 2017A Variational Approach to Shape-from-shading Under Natural Illuminationcited by 6
Built on by
Citing papers per year: 2025: 2; 2026: 3.
5 papers.
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 9
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Renderingcited by 0
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection10 Jul 2025