MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds
Not on the map. Why?
Abstract (arXiv)
Multi-view inverse rendering aims to recover geometry, materials, and illumination consistently across multiple viewpoints. When applied to multi-view images, existing single-view approaches often ignore cross-view relationships, leading to inconsistent results. In contrast, multi-view optimization methods rely on slow differentiable rendering and per-scene refinement, making them computationally expensive and hard to scale. To address these limitations, we introduce a feed-forward multi-view inverse rendering framework that directly predicts spatially varying albedo, metallic, roughness, diffuse shading, and surface normals from sequences of RGB images. By alternating attention across views, our model captures both intra-view long-range lighting interactions and inter-view material consistency, enabling coherent scene-level reasoning within a single forward pass. Due to the scarcity of real-world training data, models trained on existing synthetic datasets often struggle to generalize to real-world scenes. To overcome this limitation, we propose a consistency-based finetuning strategy that leverages unlabeled real-world videos to enhance both multi-view coherence and robustness under in-the-wild conditions. Extensive experiments on benchmark datasets demonstrate that our method achieves state-of-the-art performance in terms of multi-view consistency, material and normal estimation quality, and generalization to real-world imagery. Project page: https://maddog241.github.io/mvinverse-page/
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 92 of its 121 references that are in the map. First posted on arXiv 24 Dec 2025.
Builds on
92 of 121 references.
References · 92
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
- 2016Aggregated Residual Transformations for Deep Neural Networkscited by 2,546
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Vision Transformers for Dense Predictioncited by 1,803
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 770
- 2018MegaDepth: Learning Single-View Depth Prediction from Internet Photoscited by 737
- 2018Exploring the Limits of Weakly Supervised Pretrainingcited by 605
38 more
- 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 604
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
- 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understandingcited by 366
- 2025Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generationcited by 356
- 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 314
- 2019Structured3D: A Large Photo-realistic Dataset for Structured 3D Modelingcited by 286
- 2024GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Imagecited by 286
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
- 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
- 2024Lotus: Diffusion-based Visual Foundation Model for High-quality Dense Predictioncited by 166
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion modelscited by 161
- 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 154
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
- 2018Evaluation of CNN-based Single-Image Depth Estimation Methodscited by 138
- 2024Rethinking Inductive Biases for Surface Normal Estimationcited by 124
- 20223D Common Corruptions and Data Augmentationcited by 119
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
- 2018InverseRenderNet: Learning single image inverse renderingcited by 100
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
- 2018CGIntrinsics: Better Intrinsic Image Decomposition through Physically-Based Renderingcited by 85
- 2021Learning Indoor Inverse Rendering with 3D Spatially-Varying Lightingcited by 83
- 2024Fine-Tuning Image-Conditional Diffusion Models is Easier than You Thinkcited by 83
- 2024Align3R: Aligned Monocular Depth Estimation for Dynamic Videoscited by 79
- 2022Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracingcited by 78
- 2018Learning Intrinsic Image Decomposition from Watching the Worldcited by 74
- 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimationcited by 73
- 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
- 2025Sekai: A Video Dataset towards World Explorationcited by 67
50 most cited of 92 All 92 (JSON)
Built on by
Citing papers per year: 2025: 1; 2026: 5.
6 papers.
- 2025MVID: Feed-Forward Multi-View Intrinsic Image Decompositioncited by 1
- 2026InvSplat: Inverse Feed-Forward Scene Splattingcited by 1
- 2026SpectralSplat: Appearance-Disentangled Feed-Forward Gaussian Splatting for Driving Scenescited by 0
- 2026PhysEditBench: A Protocol-Conditioned Benchmark for Dense Physical-Map Prediction with Image Editorscited by 0
- 2026AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splattingcited by 0
- 2026Casual Flash Lighting for Gaussian Splat Inverse Renderingcited by 0
- 2026Casual Flash Lighting for Gaussian Splat Inverse Rendering5 Oct 2026
- 2026InvSplat: Inverse Feed-Forward Scene Splatting2 Jul 2026
- 2026AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting26 Jun 2026
- 2026PhysEditBench: A Protocol-Conditioned Benchmark for Dense Physical-Map Prediction with Image Editors13 May 2026
- 2026SpectralSplat: Appearance-Disentangled Feed-Forward Gaussian Splatting for Driving Scenes3 Apr 2026
- 2025MVID: Feed-Forward Multi-View Intrinsic Image Decomposition29 Dec 2025