mlsanityData to 7 Oct 2026

NeILF: Neural Incident Light Field for Physically-based Material Estimation

arXiv 2203.07182 ↗First posted 14 Mar 2022cs.CVcited by 105

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Abstract (arXiv)

We present a differentiable rendering framework for material and lighting estimation from multi-view images and a reconstructed geometry. In the framework, we represent scene lightings as the Neural Incident Light Field (NeILF) and material properties as the surface BRDF modelled by multi-layer perceptrons. Compared with recent approaches that approximate scene lightings as the 2D environment map, NeILF is a fully 5D light field that is capable of modelling illuminations of any static scenes. In addition, occlusions and indirect lights can be handled naturally by the NeILF representation without requiring multiple bounces of ray tracing, making it possible to estimate material properties even for scenes with complex lightings and geometries. We also propose a smoothness regularization and a Lambertian assumption to reduce the material-lighting ambiguity during the optimization. Our method strictly follows the physically-based rendering equation, and jointly optimizes material and lighting through the differentiable rendering process. We have intensively evaluated the proposed method on our in-house synthetic dataset, the DTU MVS dataset, and real-world BlendedMVS scenes. Our method is able to outperform previous methods by a significant margin in terms of novel view rendering quality, setting a new state-of-the-art for image-based material and lighting estimation.

Key facts. Cited by 105 papers in the map (data through 7 Oct 2026). Builds on 30 of its 55 references that are in the map. First posted on arXiv 14 Mar 2022.

Builds on

30 of 55 references.

References · 30

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  7. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  8. 2020Neural Sparse Voxel Fieldscited by 959
  9. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  10. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  11. 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 780
  12. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
18 more
  1. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  2. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  3. 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 487
  4. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  5. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  6. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  7. 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
  8. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  9. 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 179
  10. 2020Differentiable Rendering: A Surveycited by 123
  11. 2019Learning to Infer Implicit Surfaces without 3D Supervisioncited by 103
  12. 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
  13. 2020Visibility-aware Multi-view Stereo Networkcited by 97
  14. 2021Learning Signed Distance Field for Multi-view Surface Reconstructioncited by 76
  15. 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
  16. 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
  17. 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
  18. 2020Seeing the World in a Bag of Chipscited by 25

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 23; 2024: 34; 2025: 28; 2026: 18.

105 papers.

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  1. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  2. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  3. 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
  4. 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
  5. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
  6. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
  7. 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
  8. 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Modelscited by 50
  9. 2024GaussianHair: Hair Modeling and Rendering with Light-aware Gaussianscited by 48
  10. 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 39
  11. 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
  12. 2024DifFRelight: Diffusion-Based Facial Performance Relightingcited by 35
38 more
  1. 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
  2. 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 27
  3. 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
  4. 2022Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenescited by 23
  5. 2023Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimationcited by 22
  6. 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
  7. 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 22
  8. 2023Dynamic Mesh-Aware Radiance Fieldscited by 21
  9. 2024MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflectionscited by 21
  10. 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
  11. 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 19
  12. 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wildcited by 18
  13. 2022ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervisioncited by 17
  14. 2024PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relightingcited by 17
  15. 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splattingcited by 17
  16. 2024Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fieldscited by 16
  17. 2023VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence Normalizationcited by 15
  18. 2023Lift3D: Synthesize 3D Training Data by Lifting 2D GAN to 3D Generative Radiance Fieldcited by 15
  19. 2024Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusioncited by 15
  20. 2024GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priorscited by 14
  21. 2025LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesiscited by 14
  22. 2023Relightable and Animatable Neural Avatars from Videoscited by 13
  23. 2023NeuFace: Realistic 3D Neural Face Rendering from Multi-view Imagescited by 12
  24. 2024Leveraging Thermal Modality to Enhance Reconstruction in Low-Light Conditionscited by 12
  25. 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
  26. 2024Flash Cache: Reducing Bias in Radiance Cache Based Inverse Renderingcited by 12
  27. 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fieldscited by 12
  28. 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibilitycited by 11
  29. 2023NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illuminationcited by 10
  30. 2025Materialist: Physically Based Editing Using Single-Image Inverse Renderingcited by 10
  31. 2024NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectricscited by 9
  32. 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
  33. 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 9
  34. 2023VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantizationcited by 8
  35. 2023Pano-NeRF: Synthesizing High Dynamic Range Novel Views with Geometry from Sparse Low Dynamic Range Panoramic Imagescited by 7
  36. 2024Normal-GS: 3D Gaussian Splatting with Normal-Involved Renderingcited by 7
  37. 2025Intrinsic Image Fusion for Multi-View 3D Material Reconstructioncited by 7
  38. 2023NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Renderingcited by 6

50 most cited of 105 All 105 (JSON)