BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video
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Abstract (arXiv)
Volumetric video enables immersive experiences by capturing dynamic 3D scenes, enabling diverse applications for virtual reality, education, and telepresence. However, traditional methods struggle with fixed lighting conditions, while neural approaches face trade-offs in efficiency, quality, or adaptability for relightable scenarios. To address these limitations, we present BEAM, a novel pipeline that bridges 4D Gaussian representations with physically-based rendering (PBR) to produce high-quality, relightable volumetric videos from multi-view RGB footage. BEAM recovers detailed geometry and PBR properties via a series of available Gaussian-based techniques. It first combines Gaussian-based human performance tracking with geometry-aware rasterization in a coarse-to-fine optimization framework to recover spatially and temporally consistent geometries. We further enhance Gaussian attributes by incorporating PBR properties step by step. We generate roughness via a multi-view-conditioned diffusion model, and then derive AO and base color using a 2D-to-3D strategy, incorporating a tailored Gaussian-based ray tracer for efficient visibility computation. Once recovered, these dynamic, relightable assets integrate seamlessly into traditional CG pipelines, supporting real-time rendering with deferred shading and offline rendering with ray tracing. By offering realistic, lifelike visualizations under diverse lighting conditions, BEAM opens new possibilities for interactive entertainment, storytelling, and creative visualization.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 48 of its 85 references that are in the map. First posted on arXiv 12 Feb 2025.
Builds on
48 of 85 references.
References · 48
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36 more
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Built on by
Citing papers per year: 2025: 1; 2026: 4.
5 papers.
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesiscited by 4
- 2026Light4D: Training-Free Extreme Viewpoint 4D Video Relightingcited by 2
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
- 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understandingcited by 0
- 2026HarmoVid: Relightful Video Portrait Harmonizationcited by 0
- 2026HarmoVid: Relightful Video Portrait Harmonization27 May 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding2 Apr 2026
- 2026Light4D: Training-Free Extreme Viewpoint 4D Video Relighting12 Feb 2026
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis27 May 2025
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- 2026CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting
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- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS
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