mlsanityData to 7 Oct 2026

Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction

arXiv 2604.05908 ↗First posted 7 Apr 2026cs.CVcited by 0

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Abstract (arXiv)

Multi-traversal scene reconstruction is important for high-fidelity autonomous driving simulation and digital twin construction. This task involves integrating multiple sequences captured from the same geographical area at different times. In this context, a primary challenge is the significant appearance inconsistency across traversals caused by varying illumination and environmental conditions, despite the shared underlying geometry. This paper presents ADM-GS (Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction), a framework that applies an explicit appearance decomposition to the static background to alleviate appearance entanglement across traversals. For the static background, we decompose the appearance into traversal-invariant material, representing intrinsic material properties, and traversal-dependent illumination, capturing lighting variations. Specifically, we propose a neural light field that utilizes a frequency-separated hybrid encoding strategy. By incorporating surface normals and explicit reflection vectors, this design separately captures low-frequency diffuse illumination and high-frequency specular reflections. Quantitative evaluations on the Argoverse 2 and Waymo Open datasets demonstrate the effectiveness of ADM-GS. In multi-traversal experiments, our method achieves a +0.98 dB PSNR improvement over existing latent-based baselines while producing more consistent appearance across traversals. Code will be available at https://github.com/IRMVLab/ADM-GS.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 58 of its 67 references that are in the map. First posted on arXiv 7 Apr 2026.

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References · 58

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,436
  3. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  4. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 914
  5. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  6. 2023Argoverse 2: Next Generation Datasets for Self-Driving Perception and Forecastingcited by 701
  7. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  8. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  9. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
  10. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
  11. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  12. 2020Neural Scene Graphs for Dynamic Scenescited by 298
38 more
  1. 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
  2. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  3. 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 218
  4. 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 216
  5. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  6. 2025UniDepthV2: Universal Monocular Metric Depth Estimation Made Simplercited by 170
  7. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  8. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  9. 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
  10. 2023SUDS: Scalable Urban Dynamic Scenescited by 151
  11. 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 150
  12. 2023NeuRAD: Neural Rendering for Autonomous Drivingcited by 146
  13. 2023Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Renderingcited by 143
  14. 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 141
  15. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  16. 2021Hallucinated Neural Radiance Fields in the Wildcited by 130
  17. 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
  18. 2023S-NeRF: Neural Radiance Fields for Street Viewscited by 116
  19. 2021NeRF for Outdoor Scene Relightingcited by 114
  20. 2024textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Drivingcited by 105
  21. 2024SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Drivingcited by 66
  22. 2023SNI-SLAM: Semantic Neural Implicit SLAMcited by 64
  23. 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
  24. 2024AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstructioncited by 52
  25. 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenescited by 45
  26. 20243D Gaussian Splatting in Robotics: A Surveycited by 44
  27. 2024Dynamic 3D Gaussian Fields for Urban Areascited by 35
  28. 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Modelscited by 29
  29. 2024Multi-Level Neural Scene Graphs for Dynamic Urban Environmentscited by 27
  30. 2025CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Drivingcited by 25
  31. 2025GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal Generationcited by 23
  32. 2023UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Videocited by 22
  33. 2024SplatFlow: Self-Supervised Dynamic Gaussian Splatting in Neural Motion Flow Field for Autonomous Drivingcited by 20
  34. 2025MTGS: Multi-Traversal Gaussian Splattingcited by 17
  35. 2025AD-GS: Object-Aware B-Spline Gaussian Splatting for Self-Supervised Autonomous Drivingcited by 17
  36. 2025Ouroboros: Single-step Diffusion Models for Cycle-consistent Forward and Inverse Renderingcited by 16
  37. 2025Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splattingcited by 14
  38. 2024Extrapolated Urban View Synthesis Benchmarkcited by 13

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