GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has shown a powerful capability for novel view synthesis due to its detailed expressive ability and highly efficient rendering speed. Unfortunately, creating relightable 3D assets and reconstructing faithful geometry with 3DGS is still problematic, particularly for reflective objects, as its discontinuous representation raises difficulties in constraining geometries. Volumetric signed distance field (SDF) methods provide robust geometry reconstruction, while the expensive ray marching hinders its real-time application and slows the training. Besides, these methods struggle to capture sharp geometric details. To this end, we propose to guide 3DGS and SDF bidirectionally in a complementary manner, including an SDF-aided Gaussian splatting for efficient optimization of the relighting model and a GS-guided SDF enhancement for high-quality geometry reconstruction. At the core of our SDF-aided Gaussian splatting is the mutual supervision of the depth and normal between blended Gaussians and SDF, which avoids the expensive volume rendering of SDF. Thanks to this mutual supervision, the learned blended Gaussians are well-constrained with a minimal time cost. As the Gaussians are rendered in a deferred shading mode, the alpha-blended Gaussians are smooth, while individual Gaussians may still be outliers, yielding floater artifacts. Therefore, we introduce an SDF-aware pruning strategy to remove Gaussian outliers located distant from the surface defined by SDF, avoiding floater issue. This way, our GS framework provides reasonable normal and achieves realistic relighting, while the mesh from depth is still problematic. Therefore, we design a GS-guided SDF refinement, which utilizes the blended normal from Gaussians to finetune SDF. With this enhancement, our method can further provide high-quality meshes for reflective objects at the cost of 17% extra training time.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 41 of its 58 references that are in the map. First posted on arXiv 22 May 2024.
Builds on
41 of 58 references.
References · 41
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29 more
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Built on by
Citing papers per year: 2026: 10.
10 papers.
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Spacecited by 1
- 2026F-RNG: Feed-Forward Relightable Neural Gaussianscited by 1
- 2026Ref-DGS: Reflective Dual Gaussian Splattingcited by 0
- 2026PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstructioncited by 0
- 2026SRUG: Shadow-Guided Relightable Urban Scene with Generation Modelcited by 0
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussianscited by 0
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Renderingcited by 0
- 2026Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimizationcited by 0
- 2026Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization11 Aug 2026
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Rendering30 Jun 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026F-RNG: Feed-Forward Relightable Neural Gaussians25 May 2026
- 2026SRUG: Shadow-Guided Relightable Urban Scene with Generation Model23 May 2026
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space1 May 2026
- 2026PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction11 Mar 2026
- 2026Ref-DGS: Reflective Dual Gaussian Splatting8 Mar 2026