ROGR: Relightable 3D Objects using Generative Relighting
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Abstract (arXiv)
We introduce ROGR, a novel approach that reconstructs a relightable 3D model of an object captured from multiple views, driven by a generative relighting model that simulates the effects of placing the object under novel environment illuminations. Our method samples the appearance of the object under multiple lighting environments, creating a dataset that is used to train a lighting-conditioned Neural Radiance Field (NeRF) that outputs the object's appearance under any input environmental lighting. The lighting-conditioned NeRF uses a novel dual-branch architecture to encode the general lighting effects and specularities separately. The optimized lighting-conditioned NeRF enables efficient feed-forward relighting under arbitrary environment maps without requiring per-illumination optimization or light transport simulation. We evaluate our approach on the established TensoIR and Stanford-ORB datasets, where it improves upon the state-of-the-art on most metrics, and showcase our approach on real-world object captures.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 39 of its 61 references that are in the map. First posted on arXiv 3 Oct 2025.
Builds on
39 of 61 references.
References · 39
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27 more
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
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- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
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- 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generationcited by 93
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- 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
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- 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Modelscited by 23
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Built on by
Citing papers per year: 2025: 1; 2026: 6.
7 papers.
- 2025NeAR: Coupled Neural Asset-Renderer Stackcited by 5
- 2026GR3EN: Generative Relighting for 3D Environmentscited by 5
- 2026Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relightingcited by 1
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wildcited by 0
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Renderingcited by 0
- 2026Dynamic Inverse Rendering for Enhanced Material-Lighting Decompositioncited by 0
- 2026LumiTokens: 3D Relighting via Token-Space Lighting Transformationcited by 0
- 2026LumiTokens: 3D Relighting via Token-Space Lighting Transformation18 Aug 2026
- 2026Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition10 Jul 2026
- 2026Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting9 Jul 2026
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Rendering30 Jun 2026
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026GR3EN: Generative Relighting for 3D Environments22 Jan 2026
- 2025NeAR: Coupled Neural Asset-Renderer Stack23 Nov 2025