mlsanityData to 14 Oct 2026

ROGR: Relightable 3D Objects using Generative Relighting

arXiv 2510.03163 ↗First posted 3 Oct 2025cs.CV cs.GRcited by 7

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Abstract (arXiv)

We introduce ROGR, a novel approach that reconstructs a relightable 3D model of an object captured from multiple views, driven by a generative relighting model that simulates the effects of placing the object under novel environment illuminations. Our method samples the appearance of the object under multiple lighting environments, creating a dataset that is used to train a lighting-conditioned Neural Radiance Field (NeRF) that outputs the object's appearance under any input environmental lighting. The lighting-conditioned NeRF uses a novel dual-branch architecture to encode the general lighting effects and specularities separately. The optimized lighting-conditioned NeRF enables efficient feed-forward relighting under arbitrary environment maps without requiring per-illumination optimization or light transport simulation. We evaluate our approach on the established TensoIR and Stanford-ORB datasets, where it improves upon the state-of-the-art on most metrics, and showcase our approach on real-world object captures.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 39 of its 61 references that are in the map. First posted on arXiv 3 Oct 2025.

Builds on

39 of 61 references.

References · 39

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
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  5. 2023Segment Anythingcited by 8,234
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  7. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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  9. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
  10. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  11. 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
  12. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
27 more
  1. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  2. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  3. 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Modelscited by 432
  4. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  5. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  6. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
  7. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  8. 2023TensoIR: Tensorial Inverse Renderingcited by 168
  9. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  10. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  11. 2019Single Image Portrait Relightingcited by 152
  12. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
  13. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
  14. 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generationcited by 93
  15. 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
  16. 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
  17. 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
  18. 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 42
  19. 2023Neural Microfacet Fields for Inverse Renderingcited by 38
  20. 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
  21. 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflectionscited by 33
  22. 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
  23. 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Modelscited by 23
  24. 2024RNG: Relightable Neural Gaussianscited by 16
  25. 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variationcited by 13
  26. 2024Flash Cache: Reducing Bias in Radiance Cache Based Inverse Renderingcited by 12
  27. 2024ARM: Appearance Reconstruction Model for Relightable 3D Generationcited by 7

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 6.

7 papers.