DiffTrans: Differentiable Geometry-Materials Decomposition for Reconstructing Transparent Objects
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Abstract (arXiv)
Reconstructing transparent objects from a set of multi-view images is a challenging task due to the complicated nature and indeterminate behavior of light propagation. Typical methods are primarily tailored to specific scenarios, such as objects following a uniform topology, exhibiting ideal transparency and surface specular reflections, or with only surface materials, which substantially constrains their practical applicability in real-world settings. In this work, we propose a differentiable rendering framework for transparent objects, dubbed DiffTrans, which allows for efficient decomposition and reconstruction of the geometry and materials of transparent objects, thereby reconstructing transparent objects accurately in intricate scenes with diverse topology and complex texture. Specifically, we first utilize FlexiCubes with dilation and smoothness regularization as the iso-surface representation to reconstruct an initial geometry efficiently from the multi-view object silhouette. Meanwhile, we employ the environment light radiance field to recover the environment of the scene. Then we devise a recursive differentiable ray tracer to further optimize the geometry, index of refraction and absorption rate simultaneously in a unified and end-to-end manner, leading to high-quality reconstruction of transparent objects in intricate scenes. A prominent advantage of the designed ray tracer is that it can be implemented in CUDA, enabling a significantly reduced computational cost. Extensive experiments on multiple benchmarks demonstrate the superior reconstruction performance of our DiffTrans compared with other methods, especially in intricate scenes involving transparent objects with diverse topology and complex texture. The code is available at https://github.com/lcp29/DiffTrans.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 28 of its 45 references that are in the map. First posted on arXiv 28 Feb 2026.
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References · 28
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
16 more
- 2023Flexible Isosurface Extraction for Gradient-Based Mesh Optimizationcited by 138
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
- 2022A Level Set Theory for Neural Implicit Evolution under Explicit Flowscited by 42
- 2020Through the Looking Glass: Neural 3D Reconstruction of Transparent Shapescited by 32
- 2022Eikonal Fields for Refractive Novel-View Synthesiscited by 30
- 2018Full 3D Reconstruction of Transparent Objectscited by 24
- 2020Differentiable Refraction-Tracing for Mesh Reconstruction of Transparent Objectscited by 23
- 2023NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fieldscited by 16
- 2025TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussianscited by 16
- 2022Hybrid Mesh-neural Representation for 3D Transparent Object Reconstructioncited by 15
- 2023NEMTO: Neural Environment Matting for Novel View and Relighting Synthesis of Transparent Objectscited by 14
- 2023NeTO:Neural Reconstruction of Transparent Objects with Self-Occlusion Aware Refraction-Tracingcited by 9
- 2024DMesh: A Differentiable Mesh Representationcited by 9
- 2023A Theory of Topological Derivatives for Inverse Rendering of Geometrycited by 6
- 2025TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimizationcited by 6
- 2024Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Samplingcited by 4
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