mlsanityData to 7 Oct 2026

SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation

arXiv 2602.02989 ↗First posted 3 Feb 2026cs.CVcited by 1

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Abstract (arXiv)

Novel view synthesis of dynamic scenes is fundamental to achieving photorealistic 4D reconstruction and immersive visual experiences. Recent progress in Gaussian-based representations has significantly improved real-time rendering quality, yet existing methods still struggle to maintain a balance between long-term static and short-term dynamic regions in both representation and optimization. To address this, we present SharpTimeGS, a lifespan-aware 4D Gaussian framework that achieves temporally adaptive modeling of both static and dynamic regions under a unified representation. Specifically, we introduce a learnable lifespan parameter that reformulates temporal visibility from a Gaussian-shaped decay into a flat-top profile, allowing primitives to remain consistently active over their intended duration and avoiding redundant densification. In addition, the learned lifespan modulates each primitives' motion, reducing drift in long-lived static points while retaining unrestricted motion for short-lived dynamic ones. This effectively decouples motion magnitude from temporal duration, improving long-term stability without compromising dynamic fidelity. Moreover, we design a lifespan-velocity-aware densification strategy that mitigates optimization imbalance between static and dynamic regions by allocating more capacity to regions with pronounced motion while keeping static areas compact and stable. Extensive experiments on multiple benchmarks demonstrate that our method achieves state-of-the-art performance while supporting real-time rendering up to 4K resolution at 100 FPS on one RTX 4090.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 39 of its 51 references that are in the map. First posted on arXiv 3 Feb 2026.

Builds on

39 of 51 references.

References · 39

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  5. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  6. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  7. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  8. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  9. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  10. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  11. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  12. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
27 more
  1. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  2. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  3. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
  4. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
  5. 2024SEA-RAFT: Simple, Efficient, Accurate RAFT for Optical Flowcited by 169
  6. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  7. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  8. 2024Revising Densification in Gaussian Splattingcited by 127
  9. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 126
  10. 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
  11. 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
  12. 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
  13. 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
  14. 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
  15. 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
  16. 2024MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splattingcited by 62
  17. 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
  18. 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 53
  19. 2023Representing Volumetric Videos as Dynamic MLP Mapscited by 51
  20. 2024MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priorscited by 51
  21. 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
  22. 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
  23. 20244D Gaussian Splatting in the Wild with Uncertainty-Aware Regularizationcited by 28
  24. 2024DGD: Dynamic 3D Gaussians Distillationcited by 23
  25. 2023Sync-NeRF: Generalizing Dynamic NeRFs to Unsynchronized Videoscited by 16
  26. 20257DGS: Unified Spatial-Temporal-Angular Gaussian Splattingcited by 16
  27. 2023Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatarcited by 14

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