mlsanityData to 14 Oct 2026

GaussiAnimate: Rig Animatable Categories with Level of Dynamics

arXiv 2604.08547 ↗First posted 9 Apr 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

We propose Skelebones, a Scaffold-Skin Rigging System built on three steps: (1) Bones compress temporally consistent Gaussian or mesh sequences into free-form bones with smooth skinning weights, approximating non-rigid deformations via linear blend skinning (LBS); (2) Skeleton extracts the Mean Curvature Skeleton (MCS) from the canonical shape and temporally refines its topology and kinematics into a compact skeletal structure; and (3) Binding connects the skeleton and bones through non-parametric Partwise Motion Matching (PartMM), which synthesizes novel bone motions by matching, retrieving, and blending existing ones. Together, these steps compress the dynamics of 4D shapes into compact skelebones that are simultaneously controllable and expressive. The resulting representation is category-agnostic, meaning template-free; motion-adaptive, with dynamic topology; and topology-correct, with a skeleton consistent with the surface geometry. PartMM requires no learning. We validate our method on both synthetic and real-world datasets, achieving substantial reanimation improvements on unseen poses: a 17.3 dB PSNR gain over LBS on DNA-Rendering and a 45.6 dB gain over Bag-of-Bones on ActorsHQ, while preserving high rendering fidelity for characters with complex non-rigid dynamics. PartMM generalizes robustly to both Gaussian and mesh representations, excelling in low-data regimes of approximately 1,000 frames, with a 48.4 RMSE improvement over LBS and improvements of more than 20 over GRU- and MLP-based methods. Code will be publicly released at https://cookmaker.cn/gaussianimate/.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 40 of its 87 references that are in the map. First posted on arXiv 9 Apr 2026.

Builds on

40 of 87 references.

References · 40

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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  8. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 197
  9. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  10. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  11. 20214DComplete: Non-Rigid Motion Estimation Beyond the Observable Surfacecited by 124
  12. 2025Easi3R: Estimating Disentangled Motion from DUSt3R Without Trainingcited by 91
28 more
  1. 2022HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamicscited by 78
  2. 2021Drop the GAN: In Defense of Patches Nearest Neighbors as Single Image Generative Modelscited by 51
  3. 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
  4. 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assetscited by 47
  5. 2025One Model to Rig Them All: Diverse Skeleton Rigging with UniRigcited by 45
  6. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 43
  7. 2023DiffAvatar: Simulation-Ready Garment Optimization with Differentiable Simulationcited by 41
  8. 2022Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networkscited by 39
  9. 2020Point2Skeleton: Learning Skeletal Representations from Point Cloudscited by 37
  10. 2020RigNet: Neural Rigging for Articulated Characterscited by 32
  11. 2024Feat2GS: Probing Visual Foundation Models with Gaussian Splattingcited by 27
  12. 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
  13. 2021Coverage Axis: Inner Point Selection for 3D Shape Skeletonizationcited by 22
  14. 2022Morig: Motion-aware rigging of character meshes from point cloudscited by 20
  15. 2025Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondencecited by 19
  16. 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 16
  17. 2023Template-free Articulated Neural Point Clouds for Reposable View Synthesiscited by 15
  18. 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesiscited by 15
  19. 2025RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videoscited by 14
  20. 2024Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesiscited by 13
  21. 2022Differentiable solver for time-dependent deformation problems with contactcited by 12
  22. 2024DressRecon: Freeform 4D Human Reconstruction from Monocular Videocited by 12
  23. 2023CAMM: Building Category-Agnostic and Animatable 3D Models from Monocular Videoscited by 10
  24. 2024Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonizationcited by 10
  25. 2025UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collectionscited by 10
  26. 2025PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modelingcited by 8
  27. 2026RigMo: Unifying Rig and Motion Learning for Generative Animationcited by 5
  28. 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1

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