AgentAvatar: Disentangling Planning, Driving and Rendering for Photorealistic Avatar Agents
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
In this study, our goal is to create interactive avatar agents that can autonomously plan and animate nuanced facial movements realistically, from both visual and behavioral perspectives. Given high-level inputs about the environment and agent profile, our framework harnesses LLMs to produce a series of detailed text descriptions of the avatar agents' facial motions. These descriptions are then processed by our task-agnostic driving engine into motion token sequences, which are subsequently converted into continuous motion embeddings that are further consumed by our standalone neural-based renderer to generate the final photorealistic avatar animations. These streamlined processes allow our framework to adapt to a variety of non-verbal avatar interactions, both monadic and dyadic. Our extensive study, which includes experiments on both newly compiled and existing datasets featuring two types of agents -- one capable of monadic interaction with the environment, and the other designed for dyadic conversation -- validates the effectiveness and versatility of our approach. To our knowledge, we advanced a leap step by combining LLMs and neural rendering for generalized non-verbal prediction and photo-realistic rendering of avatar agents.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 48 of its 73 references that are in the map. First posted on arXiv 29 Nov 2023.
Builds on
48 of 73 references.
Closest ancestors · 1
Same direction, newest first
Other references · 47
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Built on by
Citing papers per year: 2024: 3; 2025: 7; 2026: 1.
11 papers.
- 2025Human Motion Video Generation: A Surveycited by 25
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- 2025DiTaiListener: Controllable High Fidelity Listener Video Generation with Diffusioncited by 10
- 2024AVI-Talking: Learning Audio-Visual Instructions for Expressive 3D Talking Face Generationcited by 8
- 2025ActAvatar: Temporally-Aware Precise Action Control for Talking Avatarscited by 5
- 2025DyStream: Streaming Dyadic Talking Heads Generation via Flow Matching-based Autoregressive Modelcited by 5
- 2025Exploring Timeline Control for Facial Motion Generationcited by 4
- 2025Multi-human Interactive Talking Datasetcited by 1
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- 2026Towards Flexible, Natural, Efficient Interaction for Conversational Talking Face Generation30 Jun 2026
- 2025DyStream: Streaming Dyadic Talking Heads Generation via Flow Matching-based Autoregressive Model30 Dec 2025
- 2025ActAvatar: Temporally-Aware Precise Action Control for Talking Avatars22 Dec 2025
- 2025Human Motion Video Generation: A Survey4 Sep 2025
- 2025Multi-human Interactive Talking Dataset5 Aug 2025
- 2025ARIG: Autoregressive Interactive Head Generation for Real-time Conversations1 Jul 2025
- 2025Exploring Timeline Control for Facial Motion Generation27 May 2025
- 2025DiTaiListener: Controllable High Fidelity Listener Video Generation with Diffusion5 Apr 2025
- 2024DreamDance: Animating Human Images by Enriching 3D Geometry Cues from 2D Poses30 Nov 2024
- 2024MMHead: Towards Fine-grained Multi-modal 3D Facial Animation10 Oct 2024
- 2024AVI-Talking: Learning Audio-Visual Instructions for Expressive 3D Talking Face Generation25 Feb 2024
Similar, not cited
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