Artemis: Articulated Neural Pets with Appearance and Motion synthesis
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Abstract (arXiv)
We, humans, are entering into a virtual era and indeed want to bring animals to the virtual world as well for companion. Yet, computer-generated (CGI) furry animals are limited by tedious off-line rendering, let alone interactive motion control. In this paper, we present ARTEMIS, a novel neural modeling and rendering pipeline for generating ARTiculated neural pets with appEarance and Motion synthesIS. Our ARTEMIS enables interactive motion control, real-time animation, and photo-realistic rendering of furry animals. The core of our ARTEMIS is a neural-generated (NGI) animal engine, which adopts an efficient octree-based representation for animal animation and fur rendering. The animation then becomes equivalent to voxel-level deformation based on explicit skeletal warping. We further use a fast octree indexing and efficient volumetric rendering scheme to generate appearance and density features maps. Finally, we propose a novel shading network to generate high-fidelity details of appearance and opacity under novel poses from appearance and density feature maps. For the motion control module in ARTEMIS, we combine state-of-the-art animal motion capture approach with recent neural character control scheme. We introduce an effective optimization scheme to reconstruct the skeletal motion of real animals captured by a multi-view RGB and Vicon camera array. We feed all the captured motion into a neural character control scheme to generate abstract control signals with motion styles. We further integrate ARTEMIS into existing engines that support VR headsets, providing an unprecedented immersive experience where a user can intimately interact with a variety of virtual animals with vivid movements and photo-realistic appearance. We make available our ARTEMIS model and dynamic furry animal dataset at https://haiminluo.github.io/publication/artemis/.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 64 of its 107 references that are in the map. First posted on arXiv 11 Feb 2022.
Builds on
64 of 107 references.
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50 most cited of 64 All 64 (JSON)
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Citing papers per year: 2022: 2; 2023: 4; 2024: 0; 2025: 1; 2026: 1.
8 papers.
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
- 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 67
- 2022HumanGen: Generating Human Radiance Fields with Explicit Priorscited by 33
- 2023VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesiscited by 25
- 2023Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Streamcited by 23
- 2025PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videoscited by 7
- 2026HairGPT: Strand-as-Language Autoregressive Modeling for Realistic 3D Hairstyle Synthesiscited by 0
- 2026HairGPT: Strand-as-Language Autoregressive Modeling for Realistic 3D Hairstyle Synthesis9 May 2026
- 2025PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videos29 Sep 2025
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion10 May 2023
- 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videos10 Apr 2023
- 2023Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Stream6 Apr 2023
- 2023VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis28 Mar 2023
- 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions15 Dec 2022
- 2022HumanGen: Generating Human Radiance Fields with Explicit Priors10 Dec 2022