mlsanityData to 7 Oct 2026

Artemis: Articulated Neural Pets with Appearance and Motion synthesis

arXiv 2202.05628 ↗First posted 11 Feb 2022cs.GR cs.CVcited by 8

Not on the map. Why?

Abstract (arXiv)

We, humans, are entering into a virtual era and indeed want to bring animals to the virtual world as well for companion. Yet, computer-generated (CGI) furry animals are limited by tedious off-line rendering, let alone interactive motion control. In this paper, we present ARTEMIS, a novel neural modeling and rendering pipeline for generating ARTiculated neural pets with appEarance and Motion synthesIS. Our ARTEMIS enables interactive motion control, real-time animation, and photo-realistic rendering of furry animals. The core of our ARTEMIS is a neural-generated (NGI) animal engine, which adopts an efficient octree-based representation for animal animation and fur rendering. The animation then becomes equivalent to voxel-level deformation based on explicit skeletal warping. We further use a fast octree indexing and efficient volumetric rendering scheme to generate appearance and density features maps. Finally, we propose a novel shading network to generate high-fidelity details of appearance and opacity under novel poses from appearance and density feature maps. For the motion control module in ARTEMIS, we combine state-of-the-art animal motion capture approach with recent neural character control scheme. We introduce an effective optimization scheme to reconstruct the skeletal motion of real animals captured by a multi-view RGB and Vicon camera array. We feed all the captured motion into a neural character control scheme to generate abstract control signals with motion styles. We further integrate ARTEMIS into existing engines that support VR headsets, providing an unprecedented immersive experience where a user can intimately interact with a variety of virtual animals with vivid movements and photo-realistic appearance. We make available our ARTEMIS model and dynamic furry animal dataset at https://haiminluo.github.io/publication/artemis/.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 64 of its 107 references that are in the map. First posted on arXiv 11 Feb 2022.

Builds on

64 of 107 references.

References · 64

  1. 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,510
  2. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  3. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,678
  4. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
  5. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
  6. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  7. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  8. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  9. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  10. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  11. 2020Neural Sparse Voxel Fieldscited by 959
  12. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
38 more
  1. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  2. 2020Convolutional Occupancy Networkscited by 760
  3. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  4. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
  5. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  6. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  7. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  8. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
  9. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  10. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  11. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  12. 2017Neural 3D Mesh Renderercited by 437
  13. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  14. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
  15. 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 381
  16. 2020Local Implicit Grid Representations for 3D Scenescited by 372
  17. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  18. 2019Neural Point-Based Graphicscited by 326
  19. 2020Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstructioncited by 321
  20. 2018Learning Category-Specific Mesh Reconstruction from Image Collectionscited by 317
  21. 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 310
  22. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  23. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  24. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
  25. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  26. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
  27. 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
  28. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
  29. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
  30. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
  31. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  32. 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
  33. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  34. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  35. 2021GNeRF: GAN-based Neural Radiance Field without Posed Cameracited by 153
  36. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  37. 2017Learning Efficient Point Cloud Generation for Dense 3D Object Reconstructioncited by 133
  38. 2021Real-time Deep Dynamic Characterscited by 133

50 most cited of 64 All 64 (JSON)

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 4; 2024: 0; 2025: 1; 2026: 1.

8 papers.