NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields
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Abstract (arXiv)
Visually exploring in a real-world 4D spatiotemporal space freely in VR has been a long-term quest. The task is especially appealing when only a few or even single RGB cameras are used for capturing the dynamic scene. To this end, we present an efficient framework capable of fast reconstruction, compact modeling, and streamable rendering. First, we propose to decompose the 4D spatiotemporal space according to temporal characteristics. Points in the 4D space are associated with probabilities of belonging to three categories: static, deforming, and new areas. Each area is represented and regularized by a separate neural field. Second, we propose a hybrid representations based feature streaming scheme for efficiently modeling the neural fields. Our approach, coined NeRFPlayer, is evaluated on dynamic scenes captured by single hand-held cameras and multi-camera arrays, achieving comparable or superior rendering performance in terms of quality and speed comparable to recent state-of-the-art methods, achieving reconstruction in 10 seconds per frame and interactive rendering.
Key facts. Cited by 152 papers in the map (data through 14 Oct 2026). Builds on 72 of its 103 references that are in the map. First posted on arXiv 28 Oct 2022.
Builds on
72 of 103 references.
References · 72
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50 most cited of 72 All 72 (JSON)
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Citing papers per year: 2022: 4; 2023: 46; 2024: 38; 2025: 36; 2026: 28.
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- 2026Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation20 Jun 2026
- 2026Learning Global Motion with Compact Gaussians for Feed-Forward 4D Reconstruction29 May 2026
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