mlsanityData to 7 Oct 2026

GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting

arXiv 2401.09720 ↗First posted 18 Jan 2024cs.CVcited by 36

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Abstract (arXiv)

In this work, we propose a novel clothed human reconstruction method called GaussianBody, based on 3D Gaussian Splatting. Compared with the costly neural radiance based models, 3D Gaussian Splatting has recently demonstrated great performance in terms of training time and rendering quality. However, applying the static 3D Gaussian Splatting model to the dynamic human reconstruction problem is non-trivial due to complicated non-rigid deformations and rich cloth details. To address these challenges, our method considers explicit pose-guided deformation to associate dynamic Gaussians across the canonical space and the observation space, introducing a physically-based prior with regularized transformations helps mitigate ambiguity between the two spaces. During the training process, we further propose a pose refinement strategy to update the pose regression for compensating the inaccurate initial estimation and a split-with-scale mechanism to enhance the density of regressed point clouds. The experiments validate that our method can achieve state-of-the-art photorealistic novel-view rendering results with high-quality details for dynamic clothed human bodies, along with explicit geometry reconstruction.

Key facts. Cited by 36 papers in the map (data through 7 Oct 2026). Builds on 48 of its 55 references that are in the map. First posted on arXiv 18 Jan 2024.

Builds on

48 of 55 references.

References · 48

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  5. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  6. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  7. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  8. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  9. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  10. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  11. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  12. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
36 more
  1. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  2. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  3. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  4. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  5. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  6. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  7. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  8. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  9. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  10. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  11. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  12. 2018Video Based Reconstruction of 3D People Modelscited by 237
  13. 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
  14. 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
  15. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  16. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  17. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  18. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  19. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
  20. 2019Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesiscited by 161
  21. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  22. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  23. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  24. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  25. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  26. 2018Detailed Human Avatars from Monocular Videocited by 109
  27. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  28. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  29. 2023High-fidelity 3D Human Digitization from Single 2K Resolution Imagescited by 70
  30. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  31. 2022Fast-SNARF: A Fast Deformer for Articulated Neural Fieldscited by 55
  32. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  33. 2023Representing Volumetric Videos as Dynamic MLP Mapscited by 51
  34. 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
  35. 2023High-Fidelity Clothed Avatar Reconstruction from a Single Imagecited by 38
  36. 2023Point-Based Radiance Fields for Controllable Human Motion Synthesiscited by 7

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 15; 2025: 12; 2026: 9.

36 papers.

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  1. 2024Recent Advances in 3D Gaussian Splattingcited by 130
  2. 20243D Gaussian as a New Era: A Surveycited by 102
  3. 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
  4. 2024GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modelingcited by 44
  5. 20254D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Modelscited by 35
  6. 2025Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesiscited by 33
  7. 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
  8. 2024GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Promptingcited by 22
  9. 2024BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesiscited by 20
  10. 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
  11. 2024Disco4D: Disentangled 4D Human Generation and Animation from a Single Imagecited by 17
  12. 2024Learning 3D Gaussians for Extremely Sparse-View Cone-Beam CT Reconstructioncited by 16
24 more
  1. 2024A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generationcited by 13
  2. 2024Reference-based Controllable Scene Stylization with Gaussian Splattingcited by 12
  3. 2024Sequential Gaussian Avatars with Hierarchical Motion Contextcited by 9
  4. 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priorscited by 8
  5. 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformancecited by 8
  6. 2024Gaussian Control with Hierarchical Semantic Graphs in 3D Human Recoverycited by 3
  7. 2025EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representationcited by 3
  8. 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modelingcited by 3
  9. 2025Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videoscited by 2
  10. 2025Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Millisecondscited by 2
  11. 2024MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Videocited by 1
  12. 2025AniGaussian: Animatable Gaussian Avatar with Pose-guided Deformationcited by 1
  13. 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splattingcited by 1
  14. 2025Refining Gaussian Splatting: A Volumetric Densification Approachcited by 1
  15. 2026One-Shot Novel View and Pose Human Image Synthesis via 3D Prior Guided Diffusion Modelcited by 1
  16. 2025HumanCrafter: Synergizing Generalizable Human Reconstruction and Semantic 3D Segmentationcited by 0
  17. 2026InpaintHuman: Reconstructing Occluded Humans with Multi-Scale UV Mapping and Identity-Preserving Diffusion Inpaintingcited by 0
  18. 2026JOintGS: Joint Optimization of Cameras, Bodies and 3D Gaussians for In-the-Wild Monocular Reconstructioncited by 0
  19. 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstructioncited by 0
  20. 2026ShapeGaussian: High-Fidelity 4D Human Reconstruction in Monocular Videos via Vision Priorscited by 0
  21. 2026Electrostatics-Inspired Surface Reconstruction (EISR): Recovering 3D Shapes as a Superposition of Poisson's PDE Solutionscited by 0
  22. 2026MV-Fashion: Towards Enabling Virtual Try-On and Size Estimation with Multi-View Paired Datacited by 0
  23. 2026Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splattingcited by 0
  24. 2026LUNA: Learning Universal 3D Human Animation Beyond Skinningcited by 0