HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars
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Abstract (arXiv)
Recent advances in 3D Gaussian Splatting (3DGS) have enabled fast, photorealistic rendering of dynamic 3D scenes, showing strong potential in immersive communication. However, in digital human encoding and transmission, the compression methods based on general 3DGS representations are limited by the lack of human priors, resulting in suboptimal bitrate efficiency and reconstruction quality at the decoder side, which hinders their application in streamable 3D avatar systems. We propose HGC-Avatar, a novel Hierarchical Gaussian Compression framework designed for efficient transmission and high-quality rendering of dynamic avatars. Our method disentangles the Gaussian representation into a structural layer, which maps poses to Gaussians via a StyleUNet-based generator, and a motion layer, which leverages the SMPL-X model to represent temporal pose variations compactly and semantically. This hierarchical design supports layer-wise compression, progressive decoding, and controllable rendering from diverse pose inputs such as video sequences or text. Since people are most concerned with facial realism, we incorporate a facial attention mechanism during StyleUNet training to preserve identity and expression details under low-bitrate constraints. Experimental results demonstrate that HGC-Avatar provides a streamable solution for rapid 3D avatar rendering, while significantly outperforming prior methods in both visual quality and compression efficiency.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 33 of its 50 references that are in the map. First posted on arXiv 18 Oct 2025.
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References · 33
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2022Optimal Brain Compression: A Framework for Accurate Post-Training Quantization and Pruningcited by 317
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
21 more
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
- 2023Neural Video Compression with Diverse Contextscited by 155
- 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
- 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
- 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
- 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
- 2023StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Videocited by 52
- 2024Spectrally Pruned Gaussian Fields with Neural Compensationcited by 33
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 28
- 2024SceneDreamer360: Text-Driven 3D-Consistent Scene Generation with Panoramic Gaussian Splattingcited by 24
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
- 2024F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splattingcited by 18
- 2024GaussianForest: Hierarchical-Hybrid 3D Gaussian Splatting for Compressed Scene Modelingcited by 4
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