mlsanityData to 7 Oct 2026

NeuVV: Neural Volumetric Videos with Immersive Rendering and Editing

arXiv 2202.06088 ↗First posted 12 Feb 2022cs.CV cs.GRcited by 12

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Abstract (arXiv)

Some of the most exciting experiences that Metaverse promises to offer, for instance, live interactions with virtual characters in virtual environments, require real-time photo-realistic rendering. 3D reconstruction approaches to rendering, active or passive, still require extensive cleanup work to fix the meshes or point clouds. In this paper, we present a neural volumography technique called neural volumetric video or NeuVV to support immersive, interactive, and spatial-temporal rendering of volumetric video contents with photo-realism and in real-time. The core of NeuVV is to efficiently encode a dynamic neural radiance field (NeRF) into renderable and editable primitives. We introduce two types of factorization schemes: a hyper-spherical harmonics (HH) decomposition for modeling smooth color variations over space and time and a learnable basis representation for modeling abrupt density and color changes caused by motion. NeuVV factorization can be integrated into a Video Octree (VOctree) analogous to PlenOctree to significantly accelerate training while reducing memory overhead. Real-time NeuVV rendering further enables a class of immersive content editing tools. Specifically, NeuVV treats each VOctree as a primitive and implements volume-based depth ordering and alpha blending to realize spatial-temporal compositions for content re-purposing. For example, we demonstrate positioning varied manifestations of the same performance at different 3D locations with different timing, adjusting color/texture of the performer's clothing, casting spotlight shadows and synthesizing distance falloff lighting, etc, all at an interactive speed. We further develop a hybrid neural-rasterization rendering framework to support consumer-level VR headsets so that the aforementioned volumetric video viewing and editing, for the first time, can be conducted immersively in virtual 3D space.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 29 of its 73 references that are in the map. First posted on arXiv 12 Feb 2022.

Builds on

29 of 73 references.

References · 29

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17 more
  1. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  2. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
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  13. 2019DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Datacited by 76
  14. 2020Layered Neural Rendering for Retiming People in Videocited by 51
  15. 2021NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Camerascited by 40
  16. 2021ChallenCap: Monocular 3D Capture of Challenging Human Performances using Multi-Modal Referencescited by 26
  17. 2021iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Renderingcited by 16

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Cited by year

Citing papers per year: 2022: 4; 2023: 4; 2024: 3; 2025: 1.

12 papers.