NeuVV: Neural Volumetric Videos with Immersive Rendering and Editing
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Abstract (arXiv)
Some of the most exciting experiences that Metaverse promises to offer, for instance, live interactions with virtual characters in virtual environments, require real-time photo-realistic rendering. 3D reconstruction approaches to rendering, active or passive, still require extensive cleanup work to fix the meshes or point clouds. In this paper, we present a neural volumography technique called neural volumetric video or NeuVV to support immersive, interactive, and spatial-temporal rendering of volumetric video contents with photo-realism and in real-time. The core of NeuVV is to efficiently encode a dynamic neural radiance field (NeRF) into renderable and editable primitives. We introduce two types of factorization schemes: a hyper-spherical harmonics (HH) decomposition for modeling smooth color variations over space and time and a learnable basis representation for modeling abrupt density and color changes caused by motion. NeuVV factorization can be integrated into a Video Octree (VOctree) analogous to PlenOctree to significantly accelerate training while reducing memory overhead. Real-time NeuVV rendering further enables a class of immersive content editing tools. Specifically, NeuVV treats each VOctree as a primitive and implements volume-based depth ordering and alpha blending to realize spatial-temporal compositions for content re-purposing. For example, we demonstrate positioning varied manifestations of the same performance at different 3D locations with different timing, adjusting color/texture of the performer's clothing, casting spotlight shadows and synthesizing distance falloff lighting, etc, all at an interactive speed. We further develop a hybrid neural-rasterization rendering framework to support consumer-level VR headsets so that the aforementioned volumetric video viewing and editing, for the first time, can be conducted immersively in virtual 3D space.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 29 of its 73 references that are in the map. First posted on arXiv 12 Feb 2022.
Builds on
29 of 73 references.
References · 29
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- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
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- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
17 more
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
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- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
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- 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
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- 2020Layered Neural Rendering for Retiming People in Videocited by 51
- 2021NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Camerascited by 40
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Built on by
Citing papers per year: 2022: 4; 2023: 4; 2024: 3; 2025: 1.
12 papers.
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
- 2022AvatarGen: A 3D Generative Model for Animatable Human Avatarscited by 59
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2024QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videoscited by 25
- 2023Dynamic PlenOctree for Adaptive Sampling Refinement in Explicit NeRFcited by 11
- 2022Fast Non-Rigid Radiance Fields from Monocularized Datacited by 4
- 20233D Video Loops from Asynchronous Inputcited by 4
- 2025Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compressioncited by 2
- 2022AvatarGen: a 3D Generative Model for Animatable Human Avatarscited by 0
- 2023UVA: Towards Unified Volumetric Avatar for View Synthesis, Pose rendering, Geometry and Texture Editingcited by 0
- 2025Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compression31 Dec 2025
- 2024QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos5 Dec 2024
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos12 Sep 2024
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenes22 Mar 2024
- 2023Dynamic PlenOctree for Adaptive Sampling Refinement in Explicit NeRF28 Jul 2023
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion10 May 2023
- 2023UVA: Towards Unified Volumetric Avatar for View Synthesis, Pose rendering, Geometry and Texture Editing14 Apr 2023
- 20233D Video Loops from Asynchronous Input9 Mar 2023
- 2022Fast Non-Rigid Radiance Fields from Monocularized Data2 Dec 2022
- 2022AvatarGen: A 3D Generative Model for Animatable Human Avatars26 Nov 2022
- 2022Human Performance Modeling and Rendering via Neural Animated Mesh18 Sep 2022
- 2022AvatarGen: a 3D Generative Model for Animatable Human Avatars1 Aug 2022